mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
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Update AthenaGliderItemDefinition.h
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@@ -37,19 +37,19 @@ private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bActivateTrailsOnRotationalMovement;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="ServerAthena, Equipped"))
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TSoftClassPtr<AFortPlayerParachute> ParachutePrefabClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftObjectPtr<USkeletalMesh> SkeletalMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftClassPtr<UAnimInstance> AnimClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftClassPtr<UFortCameraMode> CameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftObjectPtr<UFortPlayerGliderAnimSet> PlayerAnimSet;
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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@@ -67,13 +67,13 @@ private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UParticleSystem> TrailEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftObjectPtr<UNiagaraSystem> TrailEffectNiagara;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UParticleSystem> TrailEffect2;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftObjectPtr<UNiagaraSystem> TrailEffectNiagara2;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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@@ -91,16 +91,16 @@ private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName UserSkeletonParameterName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftObjectPtr<USoundBase> OpenSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftObjectPtr<USoundBase> CloseSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TSoftObjectPtr<USoundBase> ThrustLoopSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Equipped"))
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TMap<ELayeredAudioTriggerDirection, TSoftObjectPtr<USoundBase>> ThrustStartSounds;
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, Instanced, NoClear, meta=(AllowPrivateAccess=true))
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@@ -130,4 +130,3 @@ public:
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bool GetAttachNiagaraEffectToPlayerPawn() const;
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};
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