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Update AthenaDanceItemDefinition.cpp
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@@ -11,8 +11,5 @@ UAthenaDanceItemDefinition::UAthenaDanceItemDefinition() {
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this->bMoveForwardOnly = false;
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this->WalkForwardSpeed = 300.00f;
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ItemType = EFortItemType::AthenaDance;
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UGameplayTagsManager& Manager = UGameplayTagsManager::Get();
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Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Dance"));
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GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
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}
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