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Update FortPartyContext.h
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@@ -94,8 +94,8 @@ private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortUITeamInfo* LocalPlayerTeam;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TSet<FFortTeamMemberInfo> PendingChangedMemberInfos;
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// UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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//TSet<FFortTeamMemberInfo> PendingChangedMemberInfos;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShouldTryToJoinEpicPartyOnConsoleFailure;
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