This commit is contained in:
Zylox
2022-09-04 22:55:08 +02:00
parent 44e351905c
commit 598da96c16
5 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "{F51843FB-4460-3674-1007-2FA1BB281F0C}",
"EngineAssociation": "4.25",
"Category": "",
"Description": "",
"Modules": [
@@ -1,7 +1,7 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
public class OnlineSubsystemMcp : ModuleRules
{
public OnlineSubsystemMcp(ReadOnlyTargetRules Target) : base(Target)
@@ -8,7 +8,7 @@ void FOnlineSubsystemMcpModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
void FOnlineSubsystemMcpModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
@@ -5,7 +5,7 @@
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "McpItemDefinitionBase.generated.h"
/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
/**
*
*/
@@ -4,7 +4,7 @@
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
class FOnlineSubsystemMcpModule : public IModuleInterface
{
public: