mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
fix
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@@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "{F51843FB-4460-3674-1007-2FA1BB281F0C}",
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"EngineAssociation": "4.25",
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"Category": "",
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"Description": "",
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"Modules": [
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@@ -1,7 +1,7 @@
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
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public class OnlineSubsystemMcp : ModuleRules
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{
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public OnlineSubsystemMcp(ReadOnlyTargetRules Target) : base(Target)
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@@ -8,7 +8,7 @@ void FOnlineSubsystemMcpModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
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void FOnlineSubsystemMcpModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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@@ -5,7 +5,7 @@
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "McpItemDefinitionBase.generated.h"
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/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
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/**
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*
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*/
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@@ -4,7 +4,7 @@
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
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class FOnlineSubsystemMcpModule : public IModuleInterface
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{
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public:
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