From 598da96c16264c6d7b1522106dd96ab452897942 Mon Sep 17 00:00:00 2001 From: Zylox <76428709+0xZylox@users.noreply.github.com> Date: Sun, 4 Sep 2022 22:55:08 +0200 Subject: [PATCH] fix --- FortniteGame.uproject | 2 +- .../Source/OnlineSubsystemMcp/OnlineSubsystemMcp.Build.cs | 2 +- .../Source/OnlineSubsystemMcp/Private/OnlineSubsystemMcp.cpp | 2 +- .../Source/OnlineSubsystemMcp/Public/McpItemDefinitionBase.h | 2 +- .../Source/OnlineSubsystemMcp/Public/OnlineSubsystemMcp.h | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/FortniteGame.uproject b/FortniteGame.uproject index 91b1ab47..a2059c02 100644 --- a/FortniteGame.uproject +++ b/FortniteGame.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "{F51843FB-4460-3674-1007-2FA1BB281F0C}", + "EngineAssociation": "4.25", "Category": "", "Description": "", "Modules": [ diff --git a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/OnlineSubsystemMcp.Build.cs b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/OnlineSubsystemMcp.Build.cs index bbaf8f48..f60bc5a1 100644 --- a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/OnlineSubsystemMcp.Build.cs +++ b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/OnlineSubsystemMcp.Build.cs @@ -1,7 +1,7 @@ // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; - +/* Taken from https://github.com/SizzyFNBR/FortniteEditor */ public class OnlineSubsystemMcp : ModuleRules { public OnlineSubsystemMcp(ReadOnlyTargetRules Target) : base(Target) diff --git a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Private/OnlineSubsystemMcp.cpp b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Private/OnlineSubsystemMcp.cpp index 0d24fc72..a0bd40e3 100644 --- a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Private/OnlineSubsystemMcp.cpp +++ b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Private/OnlineSubsystemMcp.cpp @@ -8,7 +8,7 @@ void FOnlineSubsystemMcpModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module } - +/* Taken from https://github.com/SizzyFNBR/FortniteEditor */ void FOnlineSubsystemMcpModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, diff --git a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/McpItemDefinitionBase.h b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/McpItemDefinitionBase.h index ca9a487f..8c5e11e1 100644 --- a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/McpItemDefinitionBase.h +++ b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/McpItemDefinitionBase.h @@ -5,7 +5,7 @@ #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "McpItemDefinitionBase.generated.h" - +/* Taken from https://github.com/SizzyFNBR/FortniteEditor */ /** * */ diff --git a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/OnlineSubsystemMcp.h b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/OnlineSubsystemMcp.h index 442e722a..2c1a452e 100644 --- a/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/OnlineSubsystemMcp.h +++ b/Plugins/OnlineSubsystemMcp/Source/OnlineSubsystemMcp/Public/OnlineSubsystemMcp.h @@ -4,7 +4,7 @@ #include "CoreMinimal.h" #include "Modules/ModuleManager.h" - +/* Taken from https://github.com/SizzyFNBR/FortniteEditor */ class FOnlineSubsystemMcpModule : public IModuleInterface { public: