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https://github.com/FortniteModdingHub/FNGameProj.git
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fix cooking
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@@ -420,7 +420,6 @@ ActiveTheaterListPath=/Game/World/ActiveTheaterList.ActiveTheaterList
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+PrimaryAssetTypesToScan=(PrimaryAssetType="FortMissionManager",AssetBaseClass=/Script/FortniteGame.FortMissionManager,bHasBlueprintClasses=True,bIsEditorOnly=True,Directories=((Path="/Game/Blueprints"),(Path="/Game/Missions"),(Path="/Game/PvP")),SpecificAssets=,Rules=(Priority=-1,bApplyRecursively=True,ChunkId=-1,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Labels"),(Path="/Game/L10N")),SpecificAssets=,Rules=(Priority=-1,bApplyRecursively=True,ChunkId=-1,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="GiftBox",AssetBaseClass=/Script/FortniteGame.FortGiftBoxItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/GiftBoxes")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Stamp",AssetBaseClass=/Script/FortniteGame.FortStampItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/Stamps")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CampaignHeroLoadout",AssetBaseClass=/Script/FortniteGame.FortCampaignHeroLoadoutItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/Loadouts")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrerollData",AssetBaseClass=/Script/FortniteGame.FortPrerollDataItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/PrerollData")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CatalogMessaging",AssetBaseClass=/Script/FortniteGame.CatalogMessaging,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena")),SpecificAssets=,Rules=(Priority=15,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook))
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@@ -94,8 +94,8 @@ private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortUITeamInfo* LocalPlayerTeam;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TSet<FFortTeamMemberInfo> PendingChangedMemberInfos;
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// UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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//TSet<FFortTeamMemberInfo> PendingChangedMemberInfos;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShouldTryToJoinEpicPartyOnConsoleFailure;
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