diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 2d30ee44..0972c3b1 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -420,7 +420,6 @@ ActiveTheaterListPath=/Game/World/ActiveTheaterList.ActiveTheaterList +PrimaryAssetTypesToScan=(PrimaryAssetType="FortMissionManager",AssetBaseClass=/Script/FortniteGame.FortMissionManager,bHasBlueprintClasses=True,bIsEditorOnly=True,Directories=((Path="/Game/Blueprints"),(Path="/Game/Missions"),(Path="/Game/PvP")),SpecificAssets=,Rules=(Priority=-1,bApplyRecursively=True,ChunkId=-1,CookRule=Unknown)) +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Labels"),(Path="/Game/L10N")),SpecificAssets=,Rules=(Priority=-1,bApplyRecursively=True,ChunkId=-1,CookRule=Unknown)) +PrimaryAssetTypesToScan=(PrimaryAssetType="GiftBox",AssetBaseClass=/Script/FortniteGame.FortGiftBoxItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/GiftBoxes")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook)) -+PrimaryAssetTypesToScan=(PrimaryAssetType="Stamp",AssetBaseClass=/Script/FortniteGame.FortStampItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/Stamps")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="CampaignHeroLoadout",AssetBaseClass=/Script/FortniteGame.FortCampaignHeroLoadoutItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/Loadouts")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="PrerollData",AssetBaseClass=/Script/FortniteGame.FortPrerollDataItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/PrerollData")),SpecificAssets=,Rules=(Priority=20,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="CatalogMessaging",AssetBaseClass=/Script/FortniteGame.CatalogMessaging,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena")),SpecificAssets=,Rules=(Priority=15,bApplyRecursively=True,ChunkId=0,CookRule=AlwaysCook)) diff --git a/Source/FortniteGame/Public/FortPartyContext.h b/Source/FortniteGame/Public/FortPartyContext.h index 2ffccb86..f8ef8cfc 100644 --- a/Source/FortniteGame/Public/FortPartyContext.h +++ b/Source/FortniteGame/Public/FortPartyContext.h @@ -94,8 +94,8 @@ private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFortUITeamInfo* LocalPlayerTeam; - UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) - TSet PendingChangedMemberInfos; + // UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) + //TSet PendingChangedMemberInfos; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bShouldTryToJoinEpicPartyOnConsoleFailure;