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Update Rarity to chapter 2
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@@ -494,19 +494,18 @@ enum class EAthenaGamePhase : uint8
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};
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UENUM(BlueprintType)
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enum class EFortRarity : uint8
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enum class EFortRarity : uint8
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{
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Handmade = 0,
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Ordinary = 1,
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Sturdy = 2,
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Quality = 3,
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Fine = 4,
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Elegant = 5,
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Masterwork = 6,
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Epic = 7,
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Badass = 8,
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Legendary = 9,
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NumRarityValues = 10
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Common,
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Uncommon,
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Rare,
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Epic,
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Legendary,
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Mythic,
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Transcendent,
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Unattainable,
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NumRarityValues,
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EFortRarity_MAX,
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};
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UENUM(BlueprintType)
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enum class EFriendlyFireType : uint8
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