devZoGok
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c08ac0fd12
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loading new image data into a texture
additional ImageAsset property
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2024-09-27 17:25:18 +03:00 |
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devZoGok
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d2a4e7262f
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Merge branch 'develop' into lighting
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2024-09-26 20:27:00 +03:00 |
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devZoGok
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0b99083bab
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refactored light updating to account for lights in hidden nodes
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2024-09-13 19:46:57 +03:00 |
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devZoGok
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1103e527a8
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added angle usage, attenuation, additive lighting properties
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2024-09-11 20:23:25 +03:00 |
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devZoGok
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059136a688
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removing lights by pointer
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2024-09-08 20:33:13 +03:00 |
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devZoGok
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93e479662f
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lighting fixes
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2024-09-08 20:32:34 +03:00 |
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devZoGok
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39dc1afd25
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using new way to edit shaders
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2024-09-08 14:24:44 +03:00 |
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devZoGok
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63429dacbe
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fixed normal calculation
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2024-09-08 14:24:17 +03:00 |
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devZoGok
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1719cdf98d
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adding shader assets
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2024-09-08 14:23:56 +03:00 |
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devZoGok
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1f5d1bc94d
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reader shaders as assets
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2024-09-08 14:23:23 +03:00 |
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devZoGok
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37b791342a
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lighting calculation bugfix
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2024-09-07 11:34:14 +03:00 |
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devZoGok
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8ba95bbbfe
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bugfix
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2024-09-06 18:36:45 +03:00 |
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devZoGok
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8eca2ecc70
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renamed struct
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2024-09-05 20:35:09 +03:00 |
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devZoGok
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112a73fb8a
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fixed quad subdivision bugs
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2024-09-01 16:14:01 +03:00 |
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devZoGok
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36f15b6dd9
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improved model parsing
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2024-09-01 16:13:53 +03:00 |
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devZoGok
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19990e48f4
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using only the neeeded number of vertex positions
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2024-08-19 18:23:09 +03:00 |
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devZoGok
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6ce16b0837
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deleting XML document after use
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2024-08-18 17:37:57 +03:00 |
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devZoGok
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2cc30dd826
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method made public
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2024-07-27 19:42:03 +03:00 |
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devZoGok
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54c964a610
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checking if object has an armature modifier
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2024-07-27 19:40:52 +03:00 |
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devZoGok
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d3713f0e4c
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fixed distance between verts and cast ray calculation
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2024-07-21 15:02:48 +03:00 |
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devZoGok
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cc32c1bf91
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box size getter
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2024-06-25 19:50:26 +03:00 |
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devZoGok
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82d1afa87c
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returning node descendant by name
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2024-06-25 19:45:59 +03:00 |
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devZoGok
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9ac52a2f94
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removed SHARED from add_library
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2024-06-12 20:12:21 +03:00 |
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devZoGok
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4920b377d9
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Merge branch 'develop' into bf-34-hide-complex-nodes
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2024-06-11 20:40:28 +03:00 |
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devZoGok
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c2beebe3e2
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improved node rendering according to visibility
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2024-06-11 20:37:13 +03:00 |
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devZoGok
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a6319e0f35
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get method
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2024-05-28 20:22:17 +03:00 |
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devZoGok
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ceba448551
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Merge branch 'develop' into imp-36-gui-z-coord
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2024-05-28 20:13:02 +03:00 |
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devZoGok
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b6f9e58d8f
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Merge branch 'develop' into bf-35-z-fighting
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2024-05-28 20:08:49 +03:00 |
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devZoGok
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45efc1d716
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enabled texture flipping
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2024-05-19 18:20:58 +03:00 |
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devZoGok
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d998175d8d
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refactored line addition
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2024-05-18 20:28:14 +03:00 |
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devZoGok
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4dc308c420
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3D position coordinates
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2024-05-18 14:50:45 +03:00 |
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devZoGok
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3b3e4c0109
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fixed z fighting for GUI elements
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2024-05-17 17:22:48 +03:00 |
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devZoGok
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f4191ccd86
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utility method changes
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2024-05-15 19:11:43 +03:00 |
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devZoGok
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f6280cee6a
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utility method
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2024-03-23 08:37:19 +02:00 |
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devZoGok
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7013aa745e
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factored out method to get clicked buttons
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2024-03-17 14:22:39 +02:00 |
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devZoGok
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5b9b8ccf56
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additional method
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2024-02-12 18:12:44 +02:00 |
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devZoGok
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3851613527
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optional generation of PBR elements
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2024-01-06 15:33:39 +02:00 |
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devZoGok
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3f5d8613ce
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skipping verts if they're too far from cast rays
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2024-01-06 14:53:07 +02:00 |
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devZoGok
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07b46207a6
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corrected text and GUI rectangle removal
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2023-12-30 12:33:37 +02:00 |
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devZoGok
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7be01b1f3b
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getter
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2023-12-30 12:22:04 +02:00 |
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devZoGok
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469f64607f
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added GUI nodes and texts to AbstractGuiManager
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2023-12-26 11:33:03 +02:00 |
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devZoGok
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0666884a04
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wrting and reading child node transforms
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2023-12-07 20:48:33 +02:00 |
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devZoGok
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40ddf2bba4
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Merge branch 'develop' into pe-fix
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2023-12-07 19:45:19 +02:00 |
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devZoGok
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4bf013f9bb
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minor refactoring
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2023-12-04 19:57:42 +02:00 |
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devZoGok
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40666f39a6
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Merge branch 'develop' into raycast-refactoring
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2023-11-01 16:39:05 +02:00 |
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devZoGok
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54bdd5ffdf
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renamed files
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2023-11-01 16:30:46 +02:00 |
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devZoGok
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397c3dc236
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refactored ray casting
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2023-11-01 16:28:00 +02:00 |
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devZoGok
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5bdbcbd1e3
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updated sphere model
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2023-11-01 16:04:53 +02:00 |
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devZoGok
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59319545ea
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removed unneeded field
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2023-11-01 15:37:03 +02:00 |
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devZoGok
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804a7d00ea
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additional exception arguments
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2023-09-27 19:03:34 +03:00 |
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devZoGok
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d2fd4c05e6
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Merge branch 'imp-10-readme' into develop
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2023-08-13 12:34:20 +03:00 |
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devZoGok
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a6801d4935
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Merge branch 'model-fix' into develop
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2023-08-13 12:34:12 +03:00 |
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devZoGok
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19d45c3029
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README
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2023-08-13 12:33:43 +03:00 |
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devZoGok
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c82029f728
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including root model node
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2023-08-13 12:32:20 +03:00 |
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devZoGok
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15202e63ab
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removed redundant flag
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2023-08-13 12:12:25 +03:00 |
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devZoGok
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b6c43f5c2c
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convenience method
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2023-08-13 12:12:25 +03:00 |
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devZoGok
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dcb243d737
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utility methods
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2023-08-13 12:12:25 +03:00 |
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devZoGok
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576350502b
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added abstract GUI manager
moved textboxes specific functionality to their class
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2023-08-13 12:12:25 +03:00 |
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devZoGok
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a2472c8929
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merged GUI elements into vb01
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2023-08-13 12:12:25 +03:00 |
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devZoGok
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217fc53edd
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fixed winding order
quick fixes
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2023-01-19 20:21:31 +02:00 |
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devZoGok
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d8a38f4ab5
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quad subdivision implementation
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2023-01-17 20:40:25 +02:00 |
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devZoGok
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84e0a87ba4
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method to update vertices
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2023-01-04 11:14:52 +02:00 |
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devZoGok
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a6db8e1492
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added missing line
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2023-01-03 16:05:15 +02:00 |
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devZoGok
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08900d8c89
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Merge branch 'asset-manager-revamp' into develop
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2023-01-03 09:04:33 +02:00 |
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devZoGok
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97227a1500
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additional methods
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2023-01-03 09:02:52 +02:00 |
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devZoGok
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da7c3a50c1
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Corrected individual asset path reading
AssetManagerTest class
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2023-01-02 14:56:49 +02:00 |
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devZoGok
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300d28bab6
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reading directories recusively when loading assets
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2023-01-02 08:44:17 +02:00 |
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devZoGok
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b6a6ed1005
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methods to set shader uniforms
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2022-12-30 15:29:15 +02:00 |
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devZoGok
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614f730c18
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Merge branch 'develop' into transparency-revamp
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2022-12-28 10:52:22 +02:00 |
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devZoGok
|
eb8b22d4ed
|
opaque objects are rendered before transparent objects
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2022-12-27 16:11:10 +02:00 |
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devZoGok
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cc2f6dc29b
|
nodes to be rendered are sorted by distance to camera plane
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2022-12-27 14:45:23 +02:00 |
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devZoGok
|
41de623a66
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fixed provided number of faces
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2022-04-03 19:18:21 +03:00 |
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devZoGok
|
c9d0c6ec71
|
removed unused field
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2022-04-02 15:21:39 +03:00 |
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devZoGok
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d98d2b8c46
|
tests and samples are not built by default
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2022-04-02 14:50:57 +03:00 |
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devZoGok
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4ab6968f87
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added missing function
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2022-04-02 13:39:27 +03:00 |
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devZoGok
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ace24df081
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model additions
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2022-03-31 19:33:41 +03:00 |
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devZoGok
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40e4a3a768
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quick fix
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2022-03-31 19:30:35 +03:00 |
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devZoGok
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3c53349b54
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model reader deletion
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2022-03-31 19:30:02 +03:00 |
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devZoGok
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f210e6b665
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building with assimp made optional
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2022-03-31 19:24:02 +03:00 |
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devZoGok
|
3db24e8131
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updated morph animation sample
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2022-03-31 19:09:10 +03:00 |
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devZoGok
|
17b504f962
|
comments
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2022-03-31 19:09:10 +03:00 |
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devZoGok
|
5a84db2267
|
comments
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
ad494c7720
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shadow sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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7040f49c61
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added missing file
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2022-03-31 19:09:10 +03:00 |
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devZoGok
|
76c92327f9
|
ray sample
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
d9ebde5f52
|
particle emitter sample improvement
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
2ee05c3b19
|
light sample improvement
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
ca38704a09
|
quick changes
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
0d30778d97
|
driver sample improvement
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
ca8bbd3542
|
quick change
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
20c44aaefa
|
skeletal animation sample improvement
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
08e67ea6b5
|
updated text sample
|
2022-03-31 19:09:10 +03:00 |
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devZoGok
|
50e271f2d7
|
cloning original bones as bones
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2022-03-31 19:08:09 +03:00 |
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devZoGok
|
a00ae9a62f
|
cloned mesh construction
|
2022-03-30 21:20:42 +03:00 |
|
devZoGok
|
9aa3ee326d
|
misc fixes
|
2022-03-30 21:20:31 +03:00 |
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devZoGok
|
74fdb495bc
|
cloning fixes and improvements
|
2022-03-30 21:20:02 +03:00 |
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devZoGok
|
feaae8e272
|
added missing files
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2022-03-28 07:29:01 +03:00 |
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devZoGok
|
85a6b846bc
|
cloning node skeletons and meshes
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2022-03-27 19:42:41 +03:00 |
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devZoGok
|
fdf751cde5
|
Attachable super class
|
2022-03-26 15:47:21 +02:00 |
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devZoGok
|
56e1b2990a
|
Node::clone tests
|
2022-03-26 15:46:29 +02:00 |
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