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lighting calculation bugfix
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+2
-2
@@ -133,9 +133,9 @@ void main(){
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float shadow = getShadow(i);
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diffuseCol *= (1.0 - shadow);
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}
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finalColor *= vec4(diffuseCol + specularCol, 1);
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}
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finalColor *= vec4(diffuseCol + specularCol, 1);
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}
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float brightness = dot(finalColor.rgb, vec3(0.2126, 0.7152, 0.0722));
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