mirror of
https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-26 19:33:45 +00:00
flipping textures from material
This commit is contained in:
+2
-2
@@ -14,9 +14,9 @@ namespace vb01{
|
||||
Material(Type=MATERIAL_2D);
|
||||
~Material();
|
||||
void update();
|
||||
inline void addDiffuseMap(std::string diffuseMap){
|
||||
inline void addDiffuseMap(std::string diffuseMap,bool flip=false){
|
||||
std::string p[]{diffuseMap};
|
||||
diffuseMapTextures.push_back(new Texture(p,1));
|
||||
diffuseMapTextures.push_back(new Texture(p,1,0,flip));
|
||||
}
|
||||
inline void addDiffuseMap(std::string diffuseMap[],int numFrames){diffuseMapTextures.push_back(new Texture(diffuseMap,numFrames));}
|
||||
inline void addDiffuseMap(std::string diffuseMap[6]){diffuseMapTextures.push_back(new Texture(diffuseMap));}
|
||||
|
||||
Reference in New Issue
Block a user