flipping textures from material

This commit is contained in:
devZoGok
2021-10-19 19:06:40 +03:00
parent 3fd06f4932
commit 6a43cc8b6c
+2 -2
View File
@@ -14,9 +14,9 @@ namespace vb01{
Material(Type=MATERIAL_2D);
~Material();
void update();
inline void addDiffuseMap(std::string diffuseMap){
inline void addDiffuseMap(std::string diffuseMap,bool flip=false){
std::string p[]{diffuseMap};
diffuseMapTextures.push_back(new Texture(p,1));
diffuseMapTextures.push_back(new Texture(p,1,0,flip));
}
inline void addDiffuseMap(std::string diffuseMap[],int numFrames){diffuseMapTextures.push_back(new Texture(diffuseMap,numFrames));}
inline void addDiffuseMap(std::string diffuseMap[6]){diffuseMapTextures.push_back(new Texture(diffuseMap));}