From 6a43cc8b6cb463bbf4893d597dd799db2c355716 Mon Sep 17 00:00:00 2001 From: devZoGok Date: Mon, 18 May 2020 10:04:19 +0300 Subject: [PATCH] flipping textures from material --- material.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/material.h b/material.h index 748bb2c..c35ee71 100755 --- a/material.h +++ b/material.h @@ -14,9 +14,9 @@ namespace vb01{ Material(Type=MATERIAL_2D); ~Material(); void update(); - inline void addDiffuseMap(std::string diffuseMap){ + inline void addDiffuseMap(std::string diffuseMap,bool flip=false){ std::string p[]{diffuseMap}; - diffuseMapTextures.push_back(new Texture(p,1)); + diffuseMapTextures.push_back(new Texture(p,1,0,flip)); } inline void addDiffuseMap(std::string diffuseMap[],int numFrames){diffuseMapTextures.push_back(new Texture(diffuseMap,numFrames));} inline void addDiffuseMap(std::string diffuseMap[6]){diffuseMapTextures.push_back(new Texture(diffuseMap));}