This reverts 8479509 commit which pretty much does nothing at all (the captured pointer is NULL within the stack of the function has no effect outside of the function). My mistake, sorry.
Whenever a captured security property such as privilege or SID is released, we must not have such captured property point at random address in memory but rather we must assign it as NULL after it's been freed from pool memory. This avoids potential double-after-free situations where we might release a buffer twice.
This is exactly the case with token filtering.
In addition to that, add the missing function prototypes in the DLL dialog header of Utilman, add missing IN/OUT annotations and remove CheckUtilityState() prototype which is barely used (it's not implemented either).
This is a partial sync of the CRT library with wcsrtombs_l and _mbstowcs_l functions from WINE. The _wctomb_s_l implementation of WINE which is used by _wctomb_s, _wctomb_l and wctomb brings failed results of the wctomb unit testcase and at the same time it crashes the whole testcase after.
Therefore I will not address the wctomb function for the moment being.
The current _mbtowc_l code directly passes the string count size argument to cbMultiByte argument parameter to MultiByteToWideChar(). As the size of lpMultiByteStr expressed in bytes by cbMultiByte is dependent of the actual given string, the size of lpWideCharStr expressed in characters by cchWideChar is always 1.
The resulting parameters to MultiByteToWideChar() will lead to a failure as lpWideCharStr cannot accommodate the converted string if the size pointed by lpMultiByteStr is larger than the buffer wide string to receive the converted output, a Win32 error code of ERROR_INSUFFICIENT_BUFFER in other words. The fact that _mbtowc_l never fails without WINE Gecko package installed is because the codepage pointed by lc_codepage is CP_ACP and the converted output is directly given to the destination wide string parameter thus never calling MultiByteToWideChar(). Installing WINE Gecko merely unhides this problem.
As _mbtowc_l is imported from WINE and that they have updated their code (which at the same time this fixes the aforementioned problem), the following commit syncs the updated code from WINE.
CORE-16885
Previously the code had a mixture of 'sz', 'wsz', 'lp' and 'lpwsz' Hungarian annotation prefixes which could bring confusions about the nature of the annotated variables. From now on all of these variables have a well defined annotation. Furthermore, add a missing argument annotation to LaunchProcess().
Windows XP and Server 2003 Utility Manager has a dedicated library for the resources and other stuff. Utility Manager is just a simple process that loads it. Hence create a library for the program, UManDlg.dll, and move the resources and other stuff there.
In addition to that, use ExtractIconW to get the icon resource from the program (the DLL doesn't share icons by default) and remove the icon resource from the "About" dialog window. Also change the encoding type of other translation files to UTF-8 (which were previously set with UTF-8 with BOM).
DiskGeometryGetPartition() and DiskGeometryGetDetect() are guarded in NTDDI_VERSION for version checking as they differ between Windows XP and Server 2003. In conjunction to that, the PARTITION_INFORMATION_EX structure has "IsServicePartition" as member which is missing in the current NT IOCTL Disk interface header.
Invalidating and updating the whole window is a waste of computation resources and may cause certain controls notably the text string control to flicker. So instead, just invalidate the specific portion of the client area which is the animation bar.
The following SaveAppSettings(), QueryAppSettings() and InitAppRegKey() are helper functions.
This is merely a base Registry skeleton for Utility Manager as more work on it has to come later.
The following testcase only performs argument checks for ProcessForegroundInformation class for the moment. The testcase will be expanded with further tests when needed.
CORE-16757
After doing investigations on the priority class structure alignment, it's been revealed that in Windows XP and Server 2003 this PROCESS_PRIORITY_CLASS structure is aligned as a 4-bytes of size hence NtQueryInformationProcess() probes the alignment of user mode arguments buffer output and buffer length with requirement of a ULONG.
As PROCESS_PRIORITY_CLASS was initially aligned as a 1-byte size because both BOOLEAN and UCHAR are just unsigned characters, the compiler may not align such structure and gracefully let the default alignment of such structure as is, 1-byte because an unsigned char has a size of 1 byte. Setting an align attribute to this structure fixes the problem of a potential datatype misalignment which caused GetPriorityClass() to not retrieve the process' priority class properly.
Implement a small helper, GetProcessID(), that will be used to return the process ID which we are interested in. This largely removes some duplicated code. The following patch addresses the Jansen's comment on #1608 PR.
Time/Date control panel applet displays the status of the NTP server synchronization with the system informing the user the actual condition of the said sync, if it has failed or suceeded. The commit also implements IDS_INETTIMEWELCOME which serves as a placeholder as Time/Date loads the last successful attempt of NTP synchronization which I don't know how the CPL remembers it. With that said, IDS_INETTIMEWELCOME will stay for a while until someone figures out how timedate.cpl works internally.
CORE-16684
The ReactOS logo banner is loaded from the GINA context whereas the animation bar is loaded from the main application instance. However, the aforementioned context is not initialized when WM_INITDIALOG occurs hence DlgData_LoadBitmaps() would fail on proceeding at loading the remaining bitmaps to be loaded.
This fixes the regression introduced by commit 623dd26c (PR #2353).
The version string kernel number and the localized "version" word were too near in translation files. The patch fixes the problem introduced by #2276.
Addendum to commit a57f7b50.
This PR merely checks if the string is empty and displaying (only) a debug information to the debugger, at disposal of displaying a message box. I might implement such dynamic resource string to the CPL later in a next PR.
CORE-16654
The current control parameters don't fit well with the version string since ReactOS migrated from SVN to Git. However, modifying the resource parameters doesn't fix the problem as well because the string itself is dynamic (as it can change in words specially the build architecture if the version build is AMD64 or x86 for example).
CORE-16571
CORE-12683
Supersedes PR #612.
* [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs
USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages.
The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates.
This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates
as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields.
The following commit implements:
- MUIGetEntry()
- MUIClearText()
- MUIClearStyledText()
- MUISetText()
- MUISetStyledText()
- Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs.
The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry.
* [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files.
* [USETUP] Implement the IDs for each text MUI entry in locale files.
This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.).
* [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
Rewrite LoadDataFromRegistry() and SaveDataToRegistry() as function helpers. With these, we'll be able to load and save data to registry on our choice.
ExtractIconEx() returns the number of successfully extracted icons from a file. The routine may return 0 in case no icons could be extracted but it could also return 0 if the file is not a valid PE image file or the file couldn't be found.
PrivateExtractIcons and the internal USER32 routine, ICO_ExtractIconExW(), return -1 in such scenarios. The behaviour is correct however we do not want that ExtractIconEx() returns -1 as well as it doesn't comply with the general documentation. In such cases, simply return 0 as no successful icons have been extracted due to related file failures.
CORE-16535
200 ms would mean that the LEDs redraw each 0,2 second and this adds a slight delay. This can be seen if you press the Num lock key (for example) many times in a row and the LED resources won't update instantly. Therefore reducing the value of uElapse should significantly decrease the delay and the LEDs should update in a realistic way. Furthermore, before invalidating the LED resource check the toggle state of the keys.
- Replace the existing header files in favour to a pre-compiled header instead. Furthermore, move all the function prototypes in the pre-compiled header.
- As per the prototype definitions, LoadDataFromRegistry() and SaveDataToRegistry() mustn't accept any number of parameters.
- Rename rsrc.rc to osk.rc (main resource file) as most of user-mode applications name have their main resource as the same application's name anyways.
- When querying and saving the data to registry, use only one value, greatly reducing the bloat of variables (as per the Hermes Belusca's request on #1729 PR).
- Update the header description reflecting the official ReactOS Coding style guidelines.
Our On-Screen Keyboard has a manifest and the buttons (the ones with BS_ICON styles) aren't rendered with the specific theme as it should be but instead it takes the classic theme.
The code relies on NM_CUSTOMDRAW notification, which is more intuitive and efficient than doing owner-drawn operations as NM_CUSTOMDRAW allows the controls to use styles whereas you cannot do it on owner-drawn controls.
CORE-15965
On-Screen Keyboard has a manifest which is used for visual styles. However, the common controls aren't initialized and as a general rule the controls have to be loaded in the application's handle instance.
On-Screen Keyboard provides a mechanism to launch the application only once, to avoid multiple entry point instances. Such mechanism is based upon mutex objects, although it could happen that the program may end up creating two or more mutexes (a race condition).
CORE-15877
Implement the coordination dialog data saver. This allows OSK to launch using the previous placement values. Such behaviour can be seen with the XP's part of On-Screen Keyboard.
- Implement the save/load handler for this feature
- Check the "Use Click Sound" item state accordingly depending if it's enabled or disabled
- Use PlaySoundW() to play the wave sound file from resource
- Add the WAV sound click file. The work is made thanks to Midori Mizuno
- Within the function's body code, check the status values returned by the called functions.
- Change the BuildInstallPaths's function type to NTSTATUS instead of VOID (and check the status of InitDestinationPaths() as well.
- Add the respective standard keyboard resource.
- Implement the standard/enhanced keyboard dialog switcher.
- Implement save/load handler.
- Move the warning box conditinal check (bShowWarning) to wWinMain application entry point (this will prevent the modal welcome box from displaying each time the user switches into another dialog).
CORE-14428
In Windows XP, both in On-Screen Keyboard and in Magnify there is a welcome box which is shown upon startup of the application. This feature is already implemented for Magnify in ReactOS which however in On-Screen Keyboard is still unimplemented.
Most of Linux filesystems have the MBR ID assigned as 0x83 and when the user chooses BTRFS upon partitions page wizard, we're thinking of the partition as having Ext2 filesystem which is wrong and misleading.
- Make the strings translatable.
- Include the English translation within the main resource file.
- Use ConResPrintf() and ConResPuts() for resource strings.
- Add the MUI ID resource.
- Implement the shutdown timeout progress bar function and the TimeOut string handler.
- Add the resource string to other resource languages.