[WINED3D]

- MSVC needs INFINITY and NAN from wine/port.h.
It can't be included from a header
Will be sent upstream

svn path=/trunk/; revision=57124
This commit is contained in:
Jérôme Gardou
2012-08-21 13:38:02 +00:00
parent eb053e921b
commit de317c1814
22 changed files with 21 additions and 1 deletions
@@ -32,6 +32,7 @@
#include <math.h>
#include <stdio.h>
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
@@ -23,6 +23,7 @@
#include <math.h>
#include <stdio.h>
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
@@ -24,6 +24,7 @@
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -29,6 +29,7 @@
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -23,6 +23,7 @@
#include "config.h"
#include <stdio.h>
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -25,6 +25,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
@@ -23,6 +23,7 @@
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
@@ -32,6 +32,7 @@
#include "config.h"
#include <limits.h>
#include <stdio.h>
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
@@ -24,6 +24,7 @@
#include <math.h>
#include <stdio.h>
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -24,6 +24,7 @@
#include <string.h>
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+1
View File
@@ -20,6 +20,7 @@
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -21,6 +21,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -28,6 +28,7 @@
#include <stdio.h>
#include <string.h>
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+1
View File
@@ -30,6 +30,7 @@
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -23,6 +23,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -21,6 +21,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -21,6 +21,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
+1
View File
@@ -25,6 +25,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -23,6 +23,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
@@ -20,6 +20,7 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
@@ -25,6 +25,7 @@
#include "config.h"
#include "initguid.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -37,7 +37,6 @@
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "wine/port.h"
#include "objbase.h"
#include "wine/wined3d.h"