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https://github.com/ApfelTeeSaft/reactos.git
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[KERNEL32]
Forgot to add those files in the previous commit r59435: We now store only console handles and not console pointers themselves. svn path=/trunk/; revision=59436
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@@ -960,7 +960,7 @@ AllocConsole(VOID)
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InitConsoleInfo(AllocConsoleRequest->ConsoleStartInfo,
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&Parameters->ImagePathName);
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AllocConsoleRequest->Console = NULL;
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AllocConsoleRequest->ConsoleHandle = NULL;
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AllocConsoleRequest->CtrlDispatcher = ConsoleControlDispatcher;
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AllocConsoleRequest->PropDispatcher = PropDialogHandler;
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@@ -977,7 +977,7 @@ AllocConsole(VOID)
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return FALSE;
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}
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Parameters->ConsoleHandle = AllocConsoleRequest->Console;
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Parameters->ConsoleHandle = AllocConsoleRequest->ConsoleHandle;
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SetStdHandle(STD_INPUT_HANDLE , AllocConsoleRequest->InputHandle );
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SetStdHandle(STD_OUTPUT_HANDLE, AllocConsoleRequest->OutputHandle);
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SetStdHandle(STD_ERROR_HANDLE , AllocConsoleRequest->ErrorHandle );
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@@ -2174,7 +2174,7 @@ AttachConsole(DWORD dwProcessId)
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return FALSE;
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}
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Parameters->ConsoleHandle = AttachConsoleRequest->Console;
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Parameters->ConsoleHandle = AttachConsoleRequest->ConsoleHandle;
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SetStdHandle(STD_INPUT_HANDLE , AttachConsoleRequest->InputHandle );
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SetStdHandle(STD_OUTPUT_HANDLE, AttachConsoleRequest->OutputHandle);
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SetStdHandle(STD_ERROR_HANDLE , AttachConsoleRequest->ErrorHandle );
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@@ -245,7 +245,7 @@ BasepInitConsole(VOID)
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}
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/* Now use the proper console handle */
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ConnectInfo.Console = Parameters->ConsoleHandle;
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ConnectInfo.ConsoleHandle = Parameters->ConsoleHandle;
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/* Initialize the Console Ctrl Handler */
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InitConsoleCtrlHandling();
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@@ -290,7 +290,7 @@ BasepInitConsole(VOID)
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if (!ConnectInfo.ConsoleNeeded) return TRUE;
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/* We got the handles, let's set them */
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if ((Parameters->ConsoleHandle = ConnectInfo.Console))
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if ((Parameters->ConsoleHandle = ConnectInfo.ConsoleHandle))
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{
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/* If we already had some, don't use the new ones */
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if (!Parameters->StandardInput)
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@@ -133,7 +133,7 @@ typedef struct _CONSOLE_CONNECTION_INFO
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/* Adapted from CONSOLE_ALLOCCONSOLE */
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CONSOLE_START_INFO ConsoleStartInfo;
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HANDLE Console; // ConsoleHandle // On ReactOS, it is a PCONSOLE
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HANDLE ConsoleHandle;
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HANDLE InputHandle;
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HANDLE OutputHandle;
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HANDLE ErrorHandle;
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@@ -182,7 +182,7 @@ typedef struct
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{
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PCONSOLE_START_INFO ConsoleStartInfo;
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HANDLE Console; // ConsoleHandle // On ReactOS, it is a PCONSOLE
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HANDLE ConsoleHandle;
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HANDLE InputHandle;
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HANDLE OutputHandle;
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HANDLE ErrorHandle;
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@@ -194,7 +194,7 @@ typedef struct
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typedef struct
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{
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DWORD ProcessId; // If ProcessId == ATTACH_PARENT_PROCESS == -1, then attach the current process to its parent process console.
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HANDLE Console; // ConsoleHandle // On ReactOS, it is a PCONSOLE
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HANDLE ConsoleHandle;
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HANDLE InputHandle;
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HANDLE OutputHandle;
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HANDLE ErrorHandle;
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