kurethedead
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b3ad8027ef
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Undid bug fix for thing that wasn't broken.
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2019-12-22 10:20:39 -08:00 |
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kurethedead
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65b0f7196d
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Fixed issue with objects without UVs.
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2019-12-21 23:51:11 -08:00 |
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kurethedead
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d0919f448c
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Fixed issue where material preset was being unset.
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2019-12-21 19:15:49 -08:00 |
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kurethedead
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3d62d4dc0c
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Fixed bug with clamped textures in preview.
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2019-12-21 17:12:39 -08:00 |
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kurethedead
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e1c113b5c4
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Fixed console compatibility issues with 4bit textures. Fixed alpha noise bug with vanish Mario. Fixed default mask/shift values.
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2019-12-21 16:35:24 -08:00 |
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kurethedead
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9d324a69df
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Fixed issue with bone group / geo command inconsistency. Fixed broken material overrides.
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2019-12-19 23:49:17 -08:00 |
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kurethedead
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7a02b6dfd5
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Moved fog options out of geometry mode settings.
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2019-12-19 13:16:13 -08:00 |
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kurethedead
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f2115a48b0
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Added option to exclude objects for geolayout/collision exporting.
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2019-12-19 13:00:36 -08:00 |
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kurethedead
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a56e70bd3b
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Fixed fog range default.
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2019-12-18 17:52:35 -08:00 |
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kurethedead
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e7588b8acd
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Fixed naming convention for materials.
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2019-12-18 17:49:37 -08:00 |
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kurethedead
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97a05dbbb8
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Fixed default texture include path.
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2019-12-18 17:41:50 -08:00 |
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kurethedead
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45fa863a0b
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Implemented fog. However, fog breaks draw layer overrides.
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2019-12-18 17:25:40 -08:00 |
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kurethedead
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8195676441
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Ignored disabled modifiers when exporting.
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2019-12-15 11:46:03 -08:00 |
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kurethedead
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d707e05471
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Added option to configure Blender to SM64 scale. Fixed bug with material on imported DLs.
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2019-12-14 17:59:11 -08:00 |
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kurethedead
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500492b2f4
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Fixed duplicate material override display lists. Fixed LowPolySkinnedMario.blend.
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2019-12-14 11:37:57 -08:00 |
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kurethedead
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4e226089f4
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Clarified error message for too many skinned vertices.
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2019-12-08 13:37:10 -08:00 |
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kurethedead
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548a5159c4
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Fixed Mario wings. Clarified error messages for skinning across switch node. Fixed TL preview.
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2019-12-06 14:38:55 -08:00 |
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kurethedead
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81e3239973
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Fixed empty Vtx[] declarations. Added option for which refresh function map to choose.
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2019-12-06 01:04:58 -08:00 |
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kurethedead
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7eda4adf6b
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Fixed geolayout importing translation for 0x13 commands under switch options. (ex. Bowser jaw issue)
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2019-12-06 00:22:08 -08:00 |
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kurethedead
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e951f382b9
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Fixed DMA animation import.
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2019-12-05 17:51:40 -08:00 |
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kurethedead
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5f91595def
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Added support for 00 geolayout command.
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2019-12-04 20:12:57 -08:00 |
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kurethedead
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f3b770c959
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Fixed README formatting.
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2019-12-04 16:31:37 -08:00 |
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kurethedead
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21bcf06ca1
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Fixed broken 4bit/8bit textures. Fixed mario.blend.
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2019-12-04 13:14:47 -08:00 |
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kurethedead
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6ebb119c38
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Fixed flipped textures / UVs.
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2019-12-03 23:39:12 -08:00 |
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kurethedead
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db78e8351a
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Fixed anim list index importing. Added function map to auto convert geolayout node function addresses to decomp names. Added LowPolySkinnedMario.
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2019-12-03 22:04:02 -08:00 |
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kurethedead
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e1d367f648
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Armatures can now be scaled without breaking geolayouts. Updated README and some error messages.
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2019-12-02 23:17:19 -08:00 |
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kurethedead
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5acd36e716
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Fixed README errors.
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2019-12-02 11:32:32 -08:00 |
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kurethedead
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b88fb60627
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Updated README formatting.
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2019-12-01 14:46:14 -08:00 |
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kurethedead
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39143e9961
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Updated animation importing to handle animation list pointers. Added pointer converter. Updated README with better import/export instructions.
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2019-12-01 14:37:35 -08:00 |
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kurethedead
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eb8d1ac973
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Fixed README errors with insertable binary.
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2019-11-30 23:25:28 -08:00 |
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kurethedead
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5ff4473a03
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Added support for insertable binary exporting. Fixed bugs with collision orientation and generated textures. Intensity textures now use alpha in the preview. Display list exporting now has option to include children.
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2019-11-30 21:37:20 -08:00 |
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kurethedead
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a2a7aad220
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Intensity textures now use value as alpha in preview. Updated README.
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2019-11-27 17:20:09 -08:00 |
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kurethedead
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f30fe33b06
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Added option to include child objects when exporting display lists.
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2019-11-26 14:27:03 -08:00 |
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kurethedead
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5d33fda267
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Switch node options split up into separate geolayouts. Fixed bug where override meshes not showing up in header.
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2019-11-26 13:25:01 -08:00 |
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kurethedead
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681bb0d994
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Added option of exporting level camera settings with geolayout. Fixed animation export issues.
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2019-11-24 21:23:04 -08:00 |
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kurethedead
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b397a9ffd2
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Optimized flat shaded model processing on export. Fixed issue with shadow geolayout node importing.
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2019-11-24 10:23:26 -08:00 |
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kurethedead
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8188a658df
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Updated README.
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2019-11-24 01:08:56 -08:00 |
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kurethedead
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b712c02ec9
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Optimized mesh conversion time through precalculation. Fixed issue where object geolayouts were saving relative to world origin.
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2019-11-24 01:01:04 -08:00 |
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kurethedead
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8465883543
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Fixed bug with skinning process not detecting intermediate non-deform 0x13 commands.
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2019-11-23 16:41:35 -08:00 |
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kurethedead
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8211983e53
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Fixed context issue with unselected active objects.
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2019-11-22 22:16:11 -08:00 |
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kurethedead
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8c60cfa5c8
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Fixed material preset on geolayout parse
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2019-11-22 21:07:25 -08:00 |
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kurethedead
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2a9b1b6661
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Fixed missing Billboard geolayout enum
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2019-11-22 21:00:55 -08:00 |
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kurethedead
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9c935c7c4b
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Added option to export object hierarchies as geolayouts. Minor bugfixes and code reformatting.
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2019-11-22 19:26:44 -08:00 |
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kurethedead
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1ab607ac7f
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Fixed PNG saving for non-packed textures. Fixed error with included texture data filename.
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2019-11-20 20:27:27 -08:00 |
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kurethedead
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90c8fe26dc
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For C exporting, files are now exported to a new folder named after the object/armature in a user provided directory. Images can be exported as PNGs. Fixed texture 1 format issue.
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2019-11-20 17:45:41 -08:00 |
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kurethedead
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565f4cd527
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Updated README with current bugs with Blender.
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2019-11-18 21:05:36 -08:00 |
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kurethedead
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2885287928
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Fixed issue with ROM checking ocurring even when C exporting.
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2019-11-18 20:01:07 -08:00 |
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kurethedead
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b6386f554b
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Fixed README formatting.
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2019-11-18 17:45:54 -08:00 |
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kurethedead
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41538347bd
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Initial Commit
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2019-11-18 17:40:14 -08:00 |
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