1049 Commits
Author SHA1 Message Date
kurethedead b3ad8027ef Undid bug fix for thing that wasn't broken. 2019-12-22 10:20:39 -08:00
kurethedead 65b0f7196d Fixed issue with objects without UVs. 2019-12-21 23:51:11 -08:00
kurethedead d0919f448c Fixed issue where material preset was being unset. 2019-12-21 19:15:49 -08:00
kurethedead 3d62d4dc0c Fixed bug with clamped textures in preview. 2019-12-21 17:12:39 -08:00
kurethedead e1c113b5c4 Fixed console compatibility issues with 4bit textures. Fixed alpha noise bug with vanish Mario. Fixed default mask/shift values. 2019-12-21 16:35:24 -08:00
kurethedead 9d324a69df Fixed issue with bone group / geo command inconsistency. Fixed broken material overrides. 2019-12-19 23:49:17 -08:00
kurethedead 7a02b6dfd5 Moved fog options out of geometry mode settings. 2019-12-19 13:16:13 -08:00
kurethedead f2115a48b0 Added option to exclude objects for geolayout/collision exporting. 2019-12-19 13:00:36 -08:00
kurethedead a56e70bd3b Fixed fog range default. 2019-12-18 17:52:35 -08:00
kurethedead e7588b8acd Fixed naming convention for materials. 2019-12-18 17:49:37 -08:00
kurethedead 97a05dbbb8 Fixed default texture include path. 2019-12-18 17:41:50 -08:00
kurethedead 45fa863a0b Implemented fog. However, fog breaks draw layer overrides. 2019-12-18 17:25:40 -08:00
kurethedead 8195676441 Ignored disabled modifiers when exporting. 2019-12-15 11:46:03 -08:00
kurethedead d707e05471 Added option to configure Blender to SM64 scale. Fixed bug with material on imported DLs. 2019-12-14 17:59:11 -08:00
kurethedead 500492b2f4 Fixed duplicate material override display lists. Fixed LowPolySkinnedMario.blend. 2019-12-14 11:37:57 -08:00
kurethedead 4e226089f4 Clarified error message for too many skinned vertices. 2019-12-08 13:37:10 -08:00
kurethedead 548a5159c4 Fixed Mario wings. Clarified error messages for skinning across switch node. Fixed TL preview. 2019-12-06 14:38:55 -08:00
kurethedead 81e3239973 Fixed empty Vtx[] declarations. Added option for which refresh function map to choose. 2019-12-06 01:04:58 -08:00
kurethedead 7eda4adf6b Fixed geolayout importing translation for 0x13 commands under switch options. (ex. Bowser jaw issue) 2019-12-06 00:22:08 -08:00
kurethedead e951f382b9 Fixed DMA animation import. 2019-12-05 17:51:40 -08:00
kurethedead 5f91595def Added support for 00 geolayout command. 2019-12-04 20:12:57 -08:00
kurethedead f3b770c959 Fixed README formatting. 2019-12-04 16:31:37 -08:00
kurethedead 21bcf06ca1 Fixed broken 4bit/8bit textures. Fixed mario.blend. 2019-12-04 13:14:47 -08:00
kurethedead 6ebb119c38 Fixed flipped textures / UVs. 2019-12-03 23:39:12 -08:00
kurethedead db78e8351a Fixed anim list index importing. Added function map to auto convert geolayout node function addresses to decomp names. Added LowPolySkinnedMario. 2019-12-03 22:04:02 -08:00
kurethedead e1d367f648 Armatures can now be scaled without breaking geolayouts. Updated README and some error messages. 2019-12-02 23:17:19 -08:00
kurethedead 5acd36e716 Fixed README errors. 2019-12-02 11:32:32 -08:00
kurethedead b88fb60627 Updated README formatting. 2019-12-01 14:46:14 -08:00
kurethedead 39143e9961 Updated animation importing to handle animation list pointers. Added pointer converter. Updated README with better import/export instructions. 2019-12-01 14:37:35 -08:00
kurethedead eb8d1ac973 Fixed README errors with insertable binary. 2019-11-30 23:25:28 -08:00
kurethedead 5ff4473a03 Added support for insertable binary exporting. Fixed bugs with collision orientation and generated textures. Intensity textures now use alpha in the preview. Display list exporting now has option to include children. 2019-11-30 21:37:20 -08:00
kurethedead a2a7aad220 Intensity textures now use value as alpha in preview. Updated README. 2019-11-27 17:20:09 -08:00
kurethedead f30fe33b06 Added option to include child objects when exporting display lists. 2019-11-26 14:27:03 -08:00
kurethedead 5d33fda267 Switch node options split up into separate geolayouts. Fixed bug where override meshes not showing up in header. 2019-11-26 13:25:01 -08:00
kurethedead 681bb0d994 Added option of exporting level camera settings with geolayout. Fixed animation export issues. 2019-11-24 21:23:04 -08:00
kurethedead b397a9ffd2 Optimized flat shaded model processing on export. Fixed issue with shadow geolayout node importing. 2019-11-24 10:23:26 -08:00
kurethedead 8188a658df Updated README. 2019-11-24 01:08:56 -08:00
kurethedead b712c02ec9 Optimized mesh conversion time through precalculation. Fixed issue where object geolayouts were saving relative to world origin. 2019-11-24 01:01:04 -08:00
kurethedead 8465883543 Fixed bug with skinning process not detecting intermediate non-deform 0x13 commands. 2019-11-23 16:41:35 -08:00
kurethedead 8211983e53 Fixed context issue with unselected active objects. 2019-11-22 22:16:11 -08:00
kurethedead 8c60cfa5c8 Fixed material preset on geolayout parse 2019-11-22 21:07:25 -08:00
kurethedead 2a9b1b6661 Fixed missing Billboard geolayout enum 2019-11-22 21:00:55 -08:00
kurethedead 9c935c7c4b Added option to export object hierarchies as geolayouts. Minor bugfixes and code reformatting. 2019-11-22 19:26:44 -08:00
kurethedead 1ab607ac7f Fixed PNG saving for non-packed textures. Fixed error with included texture data filename. 2019-11-20 20:27:27 -08:00
kurethedead 90c8fe26dc For C exporting, files are now exported to a new folder named after the object/armature in a user provided directory. Images can be exported as PNGs. Fixed texture 1 format issue. 2019-11-20 17:45:41 -08:00
kurethedead 565f4cd527 Updated README with current bugs with Blender. 2019-11-18 21:05:36 -08:00
kurethedead 2885287928 Fixed issue with ROM checking ocurring even when C exporting. 2019-11-18 20:01:07 -08:00
kurethedead b6386f554b Fixed README formatting. 2019-11-18 17:45:54 -08:00
kurethedead 41538347bd Initial Commit 2019-11-18 17:40:14 -08:00