Fixed bug with clamped textures in preview.

This commit is contained in:
kurethedead
2019-12-21 17:12:39 -08:00
parent e1c113b5c4
commit 3d62d4dc0c
+1 -1
View File
@@ -709,7 +709,7 @@ def update_tex_values_field(self, fieldProperty, texCoordNode, pixelLength,
texCoordNode['Normalized L'].outputs[0].default_value = L / pixelLength
texCoordNode['Normalized H'].outputs[0].default_value = (H + 1)/pixelLength
texCoordNode['Normalized Mask'].outputs[0].default_value = \
(2 ** mask) / pixelLength if mask > 0 else 0
(2 ** mask) / pixelLength if mask > 0 else 1024 # sorta hacky, this is the max UV value
texCoordNode['Shift'].outputs[0].default_value = shift
texCoordNode['Scale'].outputs[0].default_value = scale * uvBasisScale