From 3d62d4dc0cbda4fb230865ff0a35dca8ddd8d08d Mon Sep 17 00:00:00 2001 From: kurethedead Date: Sat, 21 Dec 2019 17:12:39 -0800 Subject: [PATCH] Fixed bug with clamped textures in preview. --- fast64_internal/f3d_material.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fast64_internal/f3d_material.py b/fast64_internal/f3d_material.py index fde1418..8c461e5 100644 --- a/fast64_internal/f3d_material.py +++ b/fast64_internal/f3d_material.py @@ -709,7 +709,7 @@ def update_tex_values_field(self, fieldProperty, texCoordNode, pixelLength, texCoordNode['Normalized L'].outputs[0].default_value = L / pixelLength texCoordNode['Normalized H'].outputs[0].default_value = (H + 1)/pixelLength texCoordNode['Normalized Mask'].outputs[0].default_value = \ - (2 ** mask) / pixelLength if mask > 0 else 0 + (2 ** mask) / pixelLength if mask > 0 else 1024 # sorta hacky, this is the max UV value texCoordNode['Shift'].outputs[0].default_value = shift texCoordNode['Scale'].outputs[0].default_value = scale * uvBasisScale