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https://github.com/ApfelTeeSaft/lightspeed64.git
synced 2026-08-26 19:33:24 +00:00
Fixed issue where material preset was being unset.
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@@ -605,8 +605,8 @@ def update_node_values(self, context):
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if hasattr(context.scene, 'world') and \
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self == context.scene.world.rdp_defaults:
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pass
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elif hasattr(context, 'material') and context.material is not None:
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material = context.material # Handles case of texture property groups
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elif hasattr(context, 'material_slot') and context.material_slot is not None:
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material = context.material_slot.material # Handles case of texture property groups
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if not material.is_f3d or material.f3d_update_flag:
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return
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material.f3d_update_flag = True
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@@ -804,10 +804,11 @@ def update_tex_values_manual(self, context):
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'Get UV.001', isTexGen, uvBasisScale1, self.tex_scale)
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def update_preset(self, context):
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if hasattr(context, 'material') and context.material is not None:
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if context.material.f3d_preset != 'Custom':
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materialSettings = materialPresetDict[context.material.f3d_preset]
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materialSettings.applyToMaterial(context.material)
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if hasattr(context, 'material_slot') and context.material_slot is not None:
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material = context.material_slot.material
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if material.f3d_preset != 'Custom':
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materialSettings = materialPresetDict[material.f3d_preset]
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materialSettings.applyToMaterial(material)
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def update_preset_manual(material, context):
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if material.f3d_preset != 'Custom':
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@@ -817,6 +818,7 @@ def update_preset_manual(material, context):
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def createF3DMat(obj):
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material = bpy.data.materials.new('sm64_material')
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obj.data.materials.append(material)
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bpy.context.object.active_material_index = len(obj.material_slots) - 1
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material.is_f3d = True
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