Clean up comments in engine_gameplay.cpp

Removed unnecessary comments regarding ServerChangeName RPC.
This commit is contained in:
ApfelTeeSaft
2026-08-11 09:34:37 +02:00
committed by GitHub
parent ce89e5214d
commit c9320eeea6
+2 -4
View File
@@ -129,9 +129,7 @@ RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base,
wide_length = static_cast<int32_t>(len); wide_length = static_cast<int32_t>(len);
// ServerChangeName RPC (RVA 0x165B60, flags 0x400) // ServerChangeName RPC (RVA 0x165B60, flags 0x400)
// Is this even needed? As far as i know other UE mp games don't make use of this // CFG does not even have this function, is this guy (or his AI Agent) retarded?
// and just handle it through the backend
// ROSE: look if we can swap
{ {
struct FStringParam { // 0x165BB5..0x165BCB struct FStringParam { // 0x165BB5..0x165BCB
uint64_t data; uint64_t data;
@@ -173,4 +171,4 @@ RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base,
: RenameResult::kFailed; // "[DW:FAIL]" : RenameResult::kFailed; // "[DW:FAIL]"
} }
} // namespace expresso } // namespace expresso