From c9320eeea6aab443756498ea08b81f28b1b1cd70 Mon Sep 17 00:00:00 2001 From: ApfelTeeSaft <91074565+ApfelTeeSaft@users.noreply.github.com> Date: Tue, 11 Aug 2026 09:34:37 +0200 Subject: [PATCH] Clean up comments in engine_gameplay.cpp Removed unnecessary comments regarding ServerChangeName RPC. --- engine_gameplay.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/engine_gameplay.cpp b/engine_gameplay.cpp index 0c99586..172d54b 100644 --- a/engine_gameplay.cpp +++ b/engine_gameplay.cpp @@ -129,9 +129,7 @@ RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base, wide_length = static_cast(len); // ServerChangeName RPC (RVA 0x165B60, flags 0x400) - // Is this even needed? As far as i know other UE mp games don't make use of this - // and just handle it through the backend - // ROSE: look if we can swap + // CFG does not even have this function, is this guy (or his AI Agent) retarded? { struct FStringParam { // 0x165BB5..0x165BCB uint64_t data; @@ -173,4 +171,4 @@ RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base, : RenameResult::kFailed; // "[DW:FAIL]" } -} // namespace expresso \ No newline at end of file +} // namespace expresso