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Clean up comments in engine_gameplay.cpp
Removed unnecessary comments regarding ServerChangeName RPC.
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+2
-4
@@ -129,9 +129,7 @@ RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base,
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wide_length = static_cast<int32_t>(len);
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// ServerChangeName RPC (RVA 0x165B60, flags 0x400)
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// Is this even needed? As far as i know other UE mp games don't make use of this
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// and just handle it through the backend
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// ROSE: look if we can swap
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// CFG does not even have this function, is this guy (or his AI Agent) retarded?
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{
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struct FStringParam { // 0x165BB5..0x165BCB
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uint64_t data;
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@@ -173,4 +171,4 @@ RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base,
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: RenameResult::kFailed; // "[DW:FAIL]"
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}
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} // namespace expresso
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} // namespace expresso
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