Files
UnrealEvent/Aeon-740/framework.h
T
2026-04-22 07:21:43 +02:00

39 lines
752 B
C++

#pragma once
#include <windows.h>
#include <iostream>
#include <format>
#include <vector>
#include "SDK.hpp"
#include "MinHook/include/MinHook.h"
using namespace SDK;
using namespace std;
// 7FF7104E0000
#define LogInfo(...) { cout << "AeonLog: " << format(__VA_ARGS__) << endl; }
#include "Offsets.h"
#include "HookingManager.h"
#include "Memory.h"
#include "Globals.h"
#include "Defines.h"
#include "SDKUtils.h"
#include "AbilitiesHandler.h"
#include "GameModeHandler.h"
#include "InventoryHandler.h"
#include "LootHandler.h"
#include "ServerHandler.h"
#include "EventHandler.h"
#include "AbilitiesHooks.h"
#include "ActorHooks.h"
#include "ServerHooks.h"
#include "GameModeHooks.h"
#include "PawnHooks.h"
#include "PlayerControllerHooks.h"