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https://github.com/ApfelTeeSaft/UnrealEvent.git
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39 lines
752 B
C++
39 lines
752 B
C++
#pragma once
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#include <windows.h>
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#include <iostream>
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#include <format>
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#include <vector>
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#include "SDK.hpp"
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#include "MinHook/include/MinHook.h"
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using namespace SDK;
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using namespace std;
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// 7FF7104E0000
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#define LogInfo(...) { cout << "AeonLog: " << format(__VA_ARGS__) << endl; }
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#include "Offsets.h"
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#include "HookingManager.h"
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#include "Memory.h"
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#include "Globals.h"
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#include "Defines.h"
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#include "SDKUtils.h"
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#include "AbilitiesHandler.h"
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#include "GameModeHandler.h"
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#include "InventoryHandler.h"
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#include "LootHandler.h"
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#include "ServerHandler.h"
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#include "EventHandler.h"
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#include "AbilitiesHooks.h"
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#include "ActorHooks.h"
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#include "ServerHooks.h"
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#include "GameModeHooks.h"
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#include "PawnHooks.h"
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#include "PlayerControllerHooks.h"
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