#pragma once #include #include #include #include #include "SDK.hpp" #include "MinHook/include/MinHook.h" using namespace SDK; using namespace std; // 7FF7104E0000 #define LogInfo(...) { cout << "AeonLog: " << format(__VA_ARGS__) << endl; } #include "Offsets.h" #include "HookingManager.h" #include "Memory.h" #include "Globals.h" #include "Defines.h" #include "SDKUtils.h" #include "AbilitiesHandler.h" #include "GameModeHandler.h" #include "InventoryHandler.h" #include "LootHandler.h" #include "ServerHandler.h" #include "EventHandler.h" #include "AbilitiesHooks.h" #include "ActorHooks.h" #include "ServerHooks.h" #include "GameModeHooks.h" #include "PawnHooks.h" #include "PlayerControllerHooks.h"