Files
UnrealEvent/Project/Source/FortniteGame/Private/FortSaveFileBuildingInstructionsHandler.cpp
T
2026-04-22 15:51:07 +02:00

26 lines
756 B
C++

#include "FortSaveFileBuildingInstructionsHandler.h"
bool AFortSaveFileBuildingInstructionsHandler::SaveBuildings(AFortPlayerController* FortPC) {
return false;
}
bool AFortSaveFileBuildingInstructionsHandler::ResetBuildings() {
return false;
}
void AFortSaveFileBuildingInstructionsHandler::LoadBuildings(AFortPlayerController* FortPC) {
}
bool AFortSaveFileBuildingInstructionsHandler::AreBuildingsLoaded() {
return false;
}
AFortSaveFileBuildingInstructionsHandler::AFortSaveFileBuildingInstructionsHandler() {
this->bUseAbsoluteCoordinates = true;
this->bTrackDestroyedBuildings = false;
this->bLoadInvisible = false;
this->bDespawnOnBuildingsSpawned = false;
this->bSpawnBuildingsAutomaticallyAfterLoad = true;
}