#include "FortSaveFileBuildingInstructionsHandler.h" bool AFortSaveFileBuildingInstructionsHandler::SaveBuildings(AFortPlayerController* FortPC) { return false; } bool AFortSaveFileBuildingInstructionsHandler::ResetBuildings() { return false; } void AFortSaveFileBuildingInstructionsHandler::LoadBuildings(AFortPlayerController* FortPC) { } bool AFortSaveFileBuildingInstructionsHandler::AreBuildingsLoaded() { return false; } AFortSaveFileBuildingInstructionsHandler::AFortSaveFileBuildingInstructionsHandler() { this->bUseAbsoluteCoordinates = true; this->bTrackDestroyedBuildings = false; this->bLoadInvisible = false; this->bDespawnOnBuildingsSpawned = false; this->bSpawnBuildingsAutomaticallyAfterLoad = true; }