Files
2026-04-22 15:51:07 +02:00

63 lines
1.1 KiB
C++

#include "SeasonPassScreenBase.h"
bool USeasonPassScreenBase::ShouldOpenAboutScreen() {
return false;
}
bool USeasonPassScreenBase::PurchaseAvailible() const {
return false;
}
bool USeasonPassScreenBase::OwnsSeasonPass() const {
return false;
}
void USeasonPassScreenBase::NavigateToLevel(int32 Level) {
}
bool USeasonPassScreenBase::IsCellConnection() {
return false;
}
bool USeasonPassScreenBase::HasUnclaimedBattlePassDiscountToken() const {
return false;
}
int32 USeasonPassScreenBase::GetSeasonPassLevelMax() const {
return 0;
}
int32 USeasonPassScreenBase::GetSeasonPassLevel() const {
return 0;
}
FDateTime USeasonPassScreenBase::GetSeasonEndDate() const {
return FDateTime{};
}
UFortSeasonPassLevelInfo* USeasonPassScreenBase::GetLevelInfo(int32 Level) const {
return NULL;
}
TMap<int32, UFortSeasonPassLevelInfo*> USeasonPassScreenBase::GetAllLevelInfos() const {
return TMap<int32, UFortSeasonPassLevelInfo*>();
}
bool USeasonPassScreenBase::CanClaimBattlePassDiscountToken() const {
return false;
}
USeasonPassScreenBase::USeasonPassScreenBase() {
this->SeasonData = NULL;
}