#include "SeasonPassScreenBase.h" bool USeasonPassScreenBase::ShouldOpenAboutScreen() { return false; } bool USeasonPassScreenBase::PurchaseAvailible() const { return false; } bool USeasonPassScreenBase::OwnsSeasonPass() const { return false; } void USeasonPassScreenBase::NavigateToLevel(int32 Level) { } bool USeasonPassScreenBase::IsCellConnection() { return false; } bool USeasonPassScreenBase::HasUnclaimedBattlePassDiscountToken() const { return false; } int32 USeasonPassScreenBase::GetSeasonPassLevelMax() const { return 0; } int32 USeasonPassScreenBase::GetSeasonPassLevel() const { return 0; } FDateTime USeasonPassScreenBase::GetSeasonEndDate() const { return FDateTime{}; } UFortSeasonPassLevelInfo* USeasonPassScreenBase::GetLevelInfo(int32 Level) const { return NULL; } TMap USeasonPassScreenBase::GetAllLevelInfos() const { return TMap(); } bool USeasonPassScreenBase::CanClaimBattlePassDiscountToken() const { return false; } USeasonPassScreenBase::USeasonPassScreenBase() { this->SeasonData = NULL; }