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38 lines
868 B
C++
38 lines
868 B
C++
#include "HeistWidgetBase.h"
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void UHeistWidgetBase::UpdateAllUI() {
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}
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void UHeistWidgetBase::SetExitCraftUIState(EHeistExitCraftUIState NewState) {
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}
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void UHeistWidgetBase::OnSpecialActorRemoved(const FSpecialActorRepData& SpecialActorData) {
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}
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void UHeistWidgetBase::OnSpecialActorAdded(const FSpecialActorRepData& SpecialActorData) {
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}
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void UHeistWidgetBase::OnMutatorObjectUpdated(const FGameplayMutatorObjectDataArray& MutatorArray) {
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}
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void UHeistWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) {
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}
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UHeistWidgetBase::UHeistWidgetBase() {
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this->CurrExitCraftUIState = EHeistExitCraftUIState::None;
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this->bDisplayBlingRow = false;
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this->bCanDisplayVanUI = false;
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this->CurrBlingSupplyDropCount = 0;
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this->CurrBlingItemCount = 0;
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this->CurrBlingEnemyCount = 0;
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this->CurrBlingAllyCount = 0;
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}
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