#include "HeistWidgetBase.h" void UHeistWidgetBase::UpdateAllUI() { } void UHeistWidgetBase::SetExitCraftUIState(EHeistExitCraftUIState NewState) { } void UHeistWidgetBase::OnSpecialActorRemoved(const FSpecialActorRepData& SpecialActorData) { } void UHeistWidgetBase::OnSpecialActorAdded(const FSpecialActorRepData& SpecialActorData) { } void UHeistWidgetBase::OnMutatorObjectUpdated(const FGameplayMutatorObjectDataArray& MutatorArray) { } void UHeistWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) { } UHeistWidgetBase::UHeistWidgetBase() { this->CurrExitCraftUIState = EHeistExitCraftUIState::None; this->bDisplayBlingRow = false; this->bCanDisplayVanUI = false; this->CurrBlingSupplyDropCount = 0; this->CurrBlingItemCount = 0; this->CurrBlingEnemyCount = 0; this->CurrBlingAllyCount = 0; }