Files
2026-04-22 15:51:07 +02:00

38 lines
868 B
C++

#include "HeistWidgetBase.h"
void UHeistWidgetBase::UpdateAllUI() {
}
void UHeistWidgetBase::SetExitCraftUIState(EHeistExitCraftUIState NewState) {
}
void UHeistWidgetBase::OnSpecialActorRemoved(const FSpecialActorRepData& SpecialActorData) {
}
void UHeistWidgetBase::OnSpecialActorAdded(const FSpecialActorRepData& SpecialActorData) {
}
void UHeistWidgetBase::OnMutatorObjectUpdated(const FGameplayMutatorObjectDataArray& MutatorArray) {
}
void UHeistWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) {
}
UHeistWidgetBase::UHeistWidgetBase() {
this->CurrExitCraftUIState = EHeistExitCraftUIState::None;
this->bDisplayBlingRow = false;
this->bCanDisplayVanUI = false;
this->CurrBlingSupplyDropCount = 0;
this->CurrBlingItemCount = 0;
this->CurrBlingEnemyCount = 0;
this->CurrBlingAllyCount = 0;
}