mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
#include "FortTouchControlRegion.h"
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void UFortTouchControlRegion::UpdateLockOnStickPosition(FVector2D LocalPos) {
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}
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void UFortTouchControlRegion::UpdateLockOnStickOrigin(FVector2D LocalPos, bool IsTouchStartEvent) {
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}
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void UFortTouchControlRegion::SetMoveStickPos(FVector2D NewMoveStickPos) {
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}
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void UFortTouchControlRegion::SetLockOnStickPosition(FVector2D LocalPos) {
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}
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void UFortTouchControlRegion::SetFeedbackPosition_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::RotatePlayerRegionTick_Implementation(const FGeometry& InGeometry, const float DeltaTime) {
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}
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void UFortTouchControlRegion::ResetTouchState() {
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}
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void UFortTouchControlRegion::OnRotatePlayerRegionTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::OnRotatePlayerRegionTouchMoved_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent, const FVector2D& MoveDelta) {
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}
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void UFortTouchControlRegion::OnRotatePlayerRegionTouchLost_Implementation(int32 PointerIndex) {
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}
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void UFortTouchControlRegion::OnRotatePlayerRegionTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::OnMovePlayerRegionTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::OnMovePlayerRegionTouchMoved_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::OnMovePlayerRegionTouchLost_Implementation(int32 PointerIndex) {
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}
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void UFortTouchControlRegion::OnMovePlayerRegionTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::OnCursorModeChanged(bool bCursorModeEnabled, FName ActionName, UUserWidget* CustomWidget) {
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}
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void UFortTouchControlRegion::OnBuildModeChanged(bool bBuildModeEnabled) {
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}
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void UFortTouchControlRegion::OnAdditionalTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::OnAdditionalTouchLost_Implementation(int32 PointerIndex) {
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}
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void UFortTouchControlRegion::OnAdditionalTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
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}
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void UFortTouchControlRegion::MovePlayerRegionTick_Implementation(const FGeometry& InGeometry, const float DeltaTime) {
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}
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float UFortTouchControlRegion::GetTouchStickRange() const {
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return 0.0f;
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}
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UFortTouchControlRegion::UFortTouchControlRegion() {
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this->AutoRunLockTarget = NULL;
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this->TouchMoveStick = NULL;
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this->TouchLookStick = NULL;
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this->bLastLookTouchWasTap = false;
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this->bIsLockedOn = false;
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this->MoveStickLastTouchTime = 0.00f;
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this->RotateCameraLastTouchTime = 0.00f;
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this->RotateInertiaCurve = NULL;
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}
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