Files
2026-04-22 15:51:07 +02:00

84 lines
2.9 KiB
C++

#include "FortTouchControlRegion.h"
void UFortTouchControlRegion::UpdateLockOnStickPosition(FVector2D LocalPos) {
}
void UFortTouchControlRegion::UpdateLockOnStickOrigin(FVector2D LocalPos, bool IsTouchStartEvent) {
}
void UFortTouchControlRegion::SetMoveStickPos(FVector2D NewMoveStickPos) {
}
void UFortTouchControlRegion::SetLockOnStickPosition(FVector2D LocalPos) {
}
void UFortTouchControlRegion::SetFeedbackPosition_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::RotatePlayerRegionTick_Implementation(const FGeometry& InGeometry, const float DeltaTime) {
}
void UFortTouchControlRegion::ResetTouchState() {
}
void UFortTouchControlRegion::OnRotatePlayerRegionTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::OnRotatePlayerRegionTouchMoved_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent, const FVector2D& MoveDelta) {
}
void UFortTouchControlRegion::OnRotatePlayerRegionTouchLost_Implementation(int32 PointerIndex) {
}
void UFortTouchControlRegion::OnRotatePlayerRegionTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::OnMovePlayerRegionTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::OnMovePlayerRegionTouchMoved_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::OnMovePlayerRegionTouchLost_Implementation(int32 PointerIndex) {
}
void UFortTouchControlRegion::OnMovePlayerRegionTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::OnCursorModeChanged(bool bCursorModeEnabled, FName ActionName, UUserWidget* CustomWidget) {
}
void UFortTouchControlRegion::OnBuildModeChanged(bool bBuildModeEnabled) {
}
void UFortTouchControlRegion::OnAdditionalTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::OnAdditionalTouchLost_Implementation(int32 PointerIndex) {
}
void UFortTouchControlRegion::OnAdditionalTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) {
}
void UFortTouchControlRegion::MovePlayerRegionTick_Implementation(const FGeometry& InGeometry, const float DeltaTime) {
}
float UFortTouchControlRegion::GetTouchStickRange() const {
return 0.0f;
}
UFortTouchControlRegion::UFortTouchControlRegion() {
this->AutoRunLockTarget = NULL;
this->TouchMoveStick = NULL;
this->TouchLookStick = NULL;
this->bLastLookTouchWasTap = false;
this->bIsLockedOn = false;
this->MoveStickLastTouchTime = 0.00f;
this->RotateCameraLastTouchTime = 0.00f;
this->RotateInertiaCurve = NULL;
}