#include "FortTouchControlRegion.h" void UFortTouchControlRegion::UpdateLockOnStickPosition(FVector2D LocalPos) { } void UFortTouchControlRegion::UpdateLockOnStickOrigin(FVector2D LocalPos, bool IsTouchStartEvent) { } void UFortTouchControlRegion::SetMoveStickPos(FVector2D NewMoveStickPos) { } void UFortTouchControlRegion::SetLockOnStickPosition(FVector2D LocalPos) { } void UFortTouchControlRegion::SetFeedbackPosition_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::RotatePlayerRegionTick_Implementation(const FGeometry& InGeometry, const float DeltaTime) { } void UFortTouchControlRegion::ResetTouchState() { } void UFortTouchControlRegion::OnRotatePlayerRegionTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::OnRotatePlayerRegionTouchMoved_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent, const FVector2D& MoveDelta) { } void UFortTouchControlRegion::OnRotatePlayerRegionTouchLost_Implementation(int32 PointerIndex) { } void UFortTouchControlRegion::OnRotatePlayerRegionTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::OnMovePlayerRegionTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::OnMovePlayerRegionTouchMoved_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::OnMovePlayerRegionTouchLost_Implementation(int32 PointerIndex) { } void UFortTouchControlRegion::OnMovePlayerRegionTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::OnCursorModeChanged(bool bCursorModeEnabled, FName ActionName, UUserWidget* CustomWidget) { } void UFortTouchControlRegion::OnBuildModeChanged(bool bBuildModeEnabled) { } void UFortTouchControlRegion::OnAdditionalTouchStarted_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::OnAdditionalTouchLost_Implementation(int32 PointerIndex) { } void UFortTouchControlRegion::OnAdditionalTouchEnded_Implementation(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) { } void UFortTouchControlRegion::MovePlayerRegionTick_Implementation(const FGeometry& InGeometry, const float DeltaTime) { } float UFortTouchControlRegion::GetTouchStickRange() const { return 0.0f; } UFortTouchControlRegion::UFortTouchControlRegion() { this->AutoRunLockTarget = NULL; this->TouchMoveStick = NULL; this->TouchLookStick = NULL; this->bLastLookTouchWasTap = false; this->bIsLockedOn = false; this->MoveStickLastTouchTime = 0.00f; this->RotateCameraLastTouchTime = 0.00f; this->RotateInertiaCurve = NULL; }