mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
32 lines
660 B
C++
32 lines
660 B
C++
#include "FortQuestUpdateEntry.h"
|
|
|
|
|
|
|
|
|
|
void UFortQuestUpdateEntry::SetQuestItem(const UFortQuestObjectiveInfo* ObjectiveInfo, bool IsAnnouncement) {
|
|
}
|
|
|
|
|
|
int32 UFortQuestUpdateEntry::GetNumDisplayedObjectives() {
|
|
return 0;
|
|
}
|
|
|
|
void UFortQuestUpdateEntry::FinishQuestOutro() {
|
|
}
|
|
|
|
void UFortQuestUpdateEntry::FinishQuestIntro() {
|
|
}
|
|
|
|
void UFortQuestUpdateEntry::CurrentlyDisplayedObjectiveFinished(UFortQuestObjectiveEntry* QuestObjective) {
|
|
}
|
|
|
|
bool UFortQuestUpdateEntry::CanAddObjective(UFortQuestItem* QuestItemToCheck) {
|
|
return false;
|
|
}
|
|
|
|
UFortQuestUpdateEntry::UFortQuestUpdateEntry() {
|
|
this->ObjectivesBox = NULL;
|
|
this->SubEntryClass = NULL;
|
|
}
|
|
|