#include "FortQuestUpdateEntry.h" void UFortQuestUpdateEntry::SetQuestItem(const UFortQuestObjectiveInfo* ObjectiveInfo, bool IsAnnouncement) { } int32 UFortQuestUpdateEntry::GetNumDisplayedObjectives() { return 0; } void UFortQuestUpdateEntry::FinishQuestOutro() { } void UFortQuestUpdateEntry::FinishQuestIntro() { } void UFortQuestUpdateEntry::CurrentlyDisplayedObjectiveFinished(UFortQuestObjectiveEntry* QuestObjective) { } bool UFortQuestUpdateEntry::CanAddObjective(UFortQuestItem* QuestItemToCheck) { return false; } UFortQuestUpdateEntry::UFortQuestUpdateEntry() { this->ObjectivesBox = NULL; this->SubEntryClass = NULL; }