Files
2026-04-22 15:51:07 +02:00

66 lines
1.8 KiB
C++

#include "FortKeybindWidget.h"
void UFortKeybindWidget::UpdateKeybindWidget() {
}
void UFortKeybindWidget::StopHoldProgress(FName HoldActionName, bool bCompletedSuccessfully) {
}
void UFortKeybindWidget::StartHoldProgress(FName HoldActionName, float HoldDuration) {
}
void UFortKeybindWidget::SetShowProgressCountDown(bool bShow) {
}
void UFortKeybindWidget::SetPresetNameOverride(const FName NewValue) {
}
void UFortKeybindWidget::SetForcedHoldKeybindStatus(EFortKeybindForcedHoldStatus InForcedHoldKeybindStatus) {
}
void UFortKeybindWidget::SetForcedHoldKeybind(bool InForcedHoldKeybind) {
}
void UFortKeybindWidget::SetBrushSize(TEnumAsByte<EFortBrushSize::Type> InBrushSize) {
}
void UFortKeybindWidget::SetBoundKey(FKey NewBoundAction) {
}
void UFortKeybindWidget::SetBoundAction(FName NewBoundAction) {
}
void UFortKeybindWidget::SetAxisScale(const float NewValue) {
}
bool UFortKeybindWidget::IsHoldKeybind() const {
return false;
}
bool UFortKeybindWidget::IsBoundKeyValid() const {
return false;
}
TEnumAsByte<EFortBrushSize::Type> UFortKeybindWidget::GetBrushSize() const {
return EFortBrushSize::VeryVerySmall;
}
bool UFortKeybindWidget::GetBrushForKey(TEnumAsByte<EFortBrushSize::Type> InBrushSize, FSlateBrush& Brush) const {
return false;
}
UFortKeybindWidget::UFortKeybindWidget() {
this->AxisScale = 0.00f;
this->InputTypeOverride = ECommonInputType::Count;
this->GamepadTypeOverride = ECommonGamepadType::Count;
this->bForcedHoldKeybind = false;
this->ForcedHoldKeybindStatus = EFortKeybindForcedHoldStatus::NoForcedHold;
this->bIsHoldKeybind = false;
this->bShowKeybindBorder = false;
this->bShowTimeCountDown = false;
this->bShowUnboundStatus = false;
this->ProgressPercentageMID = NULL;
this->BrushSize = EFortBrushSize::Small;
}