mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 19:23:19 +00:00
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#include "FortKeybindWidget.h"
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void UFortKeybindWidget::UpdateKeybindWidget() {
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}
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void UFortKeybindWidget::StopHoldProgress(FName HoldActionName, bool bCompletedSuccessfully) {
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}
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void UFortKeybindWidget::StartHoldProgress(FName HoldActionName, float HoldDuration) {
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}
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void UFortKeybindWidget::SetShowProgressCountDown(bool bShow) {
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}
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void UFortKeybindWidget::SetPresetNameOverride(const FName NewValue) {
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}
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void UFortKeybindWidget::SetForcedHoldKeybindStatus(EFortKeybindForcedHoldStatus InForcedHoldKeybindStatus) {
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}
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void UFortKeybindWidget::SetForcedHoldKeybind(bool InForcedHoldKeybind) {
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}
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void UFortKeybindWidget::SetBrushSize(TEnumAsByte<EFortBrushSize::Type> InBrushSize) {
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}
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void UFortKeybindWidget::SetBoundKey(FKey NewBoundAction) {
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}
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void UFortKeybindWidget::SetBoundAction(FName NewBoundAction) {
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}
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void UFortKeybindWidget::SetAxisScale(const float NewValue) {
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}
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bool UFortKeybindWidget::IsHoldKeybind() const {
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return false;
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}
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bool UFortKeybindWidget::IsBoundKeyValid() const {
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return false;
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}
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TEnumAsByte<EFortBrushSize::Type> UFortKeybindWidget::GetBrushSize() const {
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return EFortBrushSize::VeryVerySmall;
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}
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bool UFortKeybindWidget::GetBrushForKey(TEnumAsByte<EFortBrushSize::Type> InBrushSize, FSlateBrush& Brush) const {
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return false;
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}
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UFortKeybindWidget::UFortKeybindWidget() {
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this->AxisScale = 0.00f;
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this->InputTypeOverride = ECommonInputType::Count;
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this->GamepadTypeOverride = ECommonGamepadType::Count;
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this->bForcedHoldKeybind = false;
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this->ForcedHoldKeybindStatus = EFortKeybindForcedHoldStatus::NoForcedHold;
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this->bIsHoldKeybind = false;
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this->bShowKeybindBorder = false;
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this->bShowTimeCountDown = false;
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this->bShowUnboundStatus = false;
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this->ProgressPercentageMID = NULL;
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this->BrushSize = EFortBrushSize::Small;
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}
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