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https://github.com/ApfelTeeSaft/UnrealEvent.git
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38 lines
951 B
C++
38 lines
951 B
C++
#include "FortItemManagementItemTileButton.h"
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void UFortItemManagementItemTileButton::OnSlotItemComplete(const UFortAccountItem* SlottedItem, FName SlotId) {
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}
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UWidget* UFortItemManagementItemTileButton::GetPopupMenu() {
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return NULL;
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}
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EFortItemManagementMode UFortItemManagementItemTileButton::GetItemManagementMode() const {
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return EFortItemManagementMode::Details;
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}
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FHomebaseSquadSlotId UFortItemManagementItemTileButton::GetHomebaseSquadSlotForItem() const {
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return FHomebaseSquadSlotId{};
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}
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UFortItemManagementItemTileButton::UFortItemManagementItemTileButton() {
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this->HasTheItemToDetail = false;
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this->HasTheItemToCompareDetailsWith = false;
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this->HasAnItemMarkedForMulching = false;
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this->MulchCount = 0;
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this->NotCraftableOverlay = NULL;
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this->PopupMenuAnchor = NULL;
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this->ShowCollectionBookIndicator = false;
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this->ShowRefundIndicator = false;
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this->InventoryContext = NULL;
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}
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