Files
UnrealEvent/Project/Source/FortniteUI/Private/FortItemCraftingOptionsActivatablePanel.cpp
2026-04-22 15:51:07 +02:00

60 lines
1.6 KiB
C++

#include "FortItemCraftingOptionsActivatablePanel.h"
void UFortItemCraftingOptionsActivatablePanel::UpdateTierImages() {
}
void UFortItemCraftingOptionsActivatablePanel::SetTargetCraftingTierIndex(int32 NewTierIndex) {
}
void UFortItemCraftingOptionsActivatablePanel::SetSelectedQuantity_BP(int32 NewQuantity) {
}
void UFortItemCraftingOptionsActivatablePanel::SetItemManagementScreen(UFortItemManagementScreen* InItemManagementScreen) {
}
void UFortItemCraftingOptionsActivatablePanel::SetBaseSchematicItem(UFortSchematicItem* InBaseItem) {
}
void UFortItemCraftingOptionsActivatablePanel::SelectPreviousTier() {
}
void UFortItemCraftingOptionsActivatablePanel::SelectNextTier() {
}
void UFortItemCraftingOptionsActivatablePanel::IncreaseSelectedQuantity() {
}
void UFortItemCraftingOptionsActivatablePanel::DecreaseSelectedQuantity() {
}
void UFortItemCraftingOptionsActivatablePanel::CraftTargetItem() {
}
void UFortItemCraftingOptionsActivatablePanel::CraftAndSlotTargetItem() {
}
UFortItemCraftingOptionsActivatablePanel::UFortItemCraftingOptionsActivatablePanel() {
this->BaseItem = NULL;
this->TargetItem = NULL;
this->MaxCraftingTierIndex = 0;
this->TargetCraftingTierIndex = 0;
this->MaxQuantity = 1;
this->SelectedQuantity = 1;
this->CanCraftTargetItem = false;
this->TierImageParent_1 = NULL;
this->TierImageParent_2 = NULL;
this->TierImageParent_3 = NULL;
this->TierImageParent_4 = NULL;
this->TierImageParent_5 = NULL;
this->TierImage_1 = NULL;
this->TierImage_2 = NULL;
this->TierImage_3 = NULL;
this->TierImage_4 = NULL;
this->TierImage_5 = NULL;
}