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https://github.com/ApfelTeeSaft/UnrealEvent.git
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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#include "FortItemCraftingOptionsActivatablePanel.h"
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void UFortItemCraftingOptionsActivatablePanel::UpdateTierImages() {
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}
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void UFortItemCraftingOptionsActivatablePanel::SetTargetCraftingTierIndex(int32 NewTierIndex) {
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}
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void UFortItemCraftingOptionsActivatablePanel::SetSelectedQuantity_BP(int32 NewQuantity) {
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}
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void UFortItemCraftingOptionsActivatablePanel::SetItemManagementScreen(UFortItemManagementScreen* InItemManagementScreen) {
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}
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void UFortItemCraftingOptionsActivatablePanel::SetBaseSchematicItem(UFortSchematicItem* InBaseItem) {
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}
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void UFortItemCraftingOptionsActivatablePanel::SelectPreviousTier() {
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}
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void UFortItemCraftingOptionsActivatablePanel::SelectNextTier() {
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}
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void UFortItemCraftingOptionsActivatablePanel::IncreaseSelectedQuantity() {
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}
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void UFortItemCraftingOptionsActivatablePanel::DecreaseSelectedQuantity() {
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}
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void UFortItemCraftingOptionsActivatablePanel::CraftTargetItem() {
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}
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void UFortItemCraftingOptionsActivatablePanel::CraftAndSlotTargetItem() {
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}
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UFortItemCraftingOptionsActivatablePanel::UFortItemCraftingOptionsActivatablePanel() {
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this->BaseItem = NULL;
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this->TargetItem = NULL;
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this->MaxCraftingTierIndex = 0;
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this->TargetCraftingTierIndex = 0;
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this->MaxQuantity = 1;
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this->SelectedQuantity = 1;
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this->CanCraftTargetItem = false;
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this->TierImageParent_1 = NULL;
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this->TierImageParent_2 = NULL;
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this->TierImageParent_3 = NULL;
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this->TierImageParent_4 = NULL;
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this->TierImageParent_5 = NULL;
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this->TierImage_1 = NULL;
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this->TierImage_2 = NULL;
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this->TierImage_3 = NULL;
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this->TierImage_4 = NULL;
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this->TierImage_5 = NULL;
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}
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