#include "FortItemCraftingOptionsActivatablePanel.h" void UFortItemCraftingOptionsActivatablePanel::UpdateTierImages() { } void UFortItemCraftingOptionsActivatablePanel::SetTargetCraftingTierIndex(int32 NewTierIndex) { } void UFortItemCraftingOptionsActivatablePanel::SetSelectedQuantity_BP(int32 NewQuantity) { } void UFortItemCraftingOptionsActivatablePanel::SetItemManagementScreen(UFortItemManagementScreen* InItemManagementScreen) { } void UFortItemCraftingOptionsActivatablePanel::SetBaseSchematicItem(UFortSchematicItem* InBaseItem) { } void UFortItemCraftingOptionsActivatablePanel::SelectPreviousTier() { } void UFortItemCraftingOptionsActivatablePanel::SelectNextTier() { } void UFortItemCraftingOptionsActivatablePanel::IncreaseSelectedQuantity() { } void UFortItemCraftingOptionsActivatablePanel::DecreaseSelectedQuantity() { } void UFortItemCraftingOptionsActivatablePanel::CraftTargetItem() { } void UFortItemCraftingOptionsActivatablePanel::CraftAndSlotTargetItem() { } UFortItemCraftingOptionsActivatablePanel::UFortItemCraftingOptionsActivatablePanel() { this->BaseItem = NULL; this->TargetItem = NULL; this->MaxCraftingTierIndex = 0; this->TargetCraftingTierIndex = 0; this->MaxQuantity = 1; this->SelectedQuantity = 1; this->CanCraftTargetItem = false; this->TierImageParent_1 = NULL; this->TierImageParent_2 = NULL; this->TierImageParent_3 = NULL; this->TierImageParent_4 = NULL; this->TierImageParent_5 = NULL; this->TierImage_1 = NULL; this->TierImage_2 = NULL; this->TierImage_3 = NULL; this->TierImage_4 = NULL; this->TierImage_5 = NULL; }