mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#include "FortDefenderConfigPanel.h"
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bool UFortDefenderConfigPanel::UnsummonDefender() const {
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return false;
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}
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bool UFortDefenderConfigPanel::SpawnDefender() const {
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return false;
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}
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bool UFortDefenderConfigPanel::IsWeaponSelectionValid() const {
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return false;
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}
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bool UFortDefenderConfigPanel::HasWeaponForSelectedDefender() const {
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return false;
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}
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bool UFortDefenderConfigPanel::HasAnyDefenders() const {
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return false;
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}
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UFortSchematicItemDefinition* UFortDefenderConfigPanel::GetSourceSchematic(const UFortWorldItemDefinition* ItemDefUsedForCrafting) const {
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return NULL;
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}
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AFortAIPawn* UFortDefenderConfigPanel::GetSelectedDefenderPawn() const {
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return NULL;
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}
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UFortWorldItem* UFortDefenderConfigPanel::GetDefenderPawnWeaponItem(const AFortAIPawn* DefenderPawn) const {
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return NULL;
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}
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UFortWorldItemDefinition* UFortDefenderConfigPanel::GetCompatibleAmmoDef() const {
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return NULL;
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}
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UFortWorldItem* UFortDefenderConfigPanel::GetCompatibleAmmo() const {
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return NULL;
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}
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int32 UFortDefenderConfigPanel::GetAmmoCountFromPlayer(const UFortWorldItemDefinition* AmmoItemDef) const {
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return 0;
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}
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int32 UFortDefenderConfigPanel::GetAmmoCountFromDefender(const UFortWorldItemDefinition* AmmoItemDef) const {
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return 0;
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}
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UFortDefenderConfigPanel::UFortDefenderConfigPanel() {
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this->SelectedAmmoQuantity = 0;
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}
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