#include "FortDefenderConfigPanel.h" bool UFortDefenderConfigPanel::UnsummonDefender() const { return false; } bool UFortDefenderConfigPanel::SpawnDefender() const { return false; } bool UFortDefenderConfigPanel::IsWeaponSelectionValid() const { return false; } bool UFortDefenderConfigPanel::HasWeaponForSelectedDefender() const { return false; } bool UFortDefenderConfigPanel::HasAnyDefenders() const { return false; } UFortSchematicItemDefinition* UFortDefenderConfigPanel::GetSourceSchematic(const UFortWorldItemDefinition* ItemDefUsedForCrafting) const { return NULL; } AFortAIPawn* UFortDefenderConfigPanel::GetSelectedDefenderPawn() const { return NULL; } UFortWorldItem* UFortDefenderConfigPanel::GetDefenderPawnWeaponItem(const AFortAIPawn* DefenderPawn) const { return NULL; } UFortWorldItemDefinition* UFortDefenderConfigPanel::GetCompatibleAmmoDef() const { return NULL; } UFortWorldItem* UFortDefenderConfigPanel::GetCompatibleAmmo() const { return NULL; } int32 UFortDefenderConfigPanel::GetAmmoCountFromPlayer(const UFortWorldItemDefinition* AmmoItemDef) const { return 0; } int32 UFortDefenderConfigPanel::GetAmmoCountFromDefender(const UFortWorldItemDefinition* AmmoItemDef) const { return 0; } UFortDefenderConfigPanel::UFortDefenderConfigPanel() { this->SelectedAmmoQuantity = 0; }