Files
2026-04-22 15:51:07 +02:00

55 lines
1.3 KiB
C++

#include "FortDefenderConfigPanel.h"
bool UFortDefenderConfigPanel::UnsummonDefender() const {
return false;
}
bool UFortDefenderConfigPanel::SpawnDefender() const {
return false;
}
bool UFortDefenderConfigPanel::IsWeaponSelectionValid() const {
return false;
}
bool UFortDefenderConfigPanel::HasWeaponForSelectedDefender() const {
return false;
}
bool UFortDefenderConfigPanel::HasAnyDefenders() const {
return false;
}
UFortSchematicItemDefinition* UFortDefenderConfigPanel::GetSourceSchematic(const UFortWorldItemDefinition* ItemDefUsedForCrafting) const {
return NULL;
}
AFortAIPawn* UFortDefenderConfigPanel::GetSelectedDefenderPawn() const {
return NULL;
}
UFortWorldItem* UFortDefenderConfigPanel::GetDefenderPawnWeaponItem(const AFortAIPawn* DefenderPawn) const {
return NULL;
}
UFortWorldItemDefinition* UFortDefenderConfigPanel::GetCompatibleAmmoDef() const {
return NULL;
}
UFortWorldItem* UFortDefenderConfigPanel::GetCompatibleAmmo() const {
return NULL;
}
int32 UFortDefenderConfigPanel::GetAmmoCountFromPlayer(const UFortWorldItemDefinition* AmmoItemDef) const {
return 0;
}
int32 UFortDefenderConfigPanel::GetAmmoCountFromDefender(const UFortWorldItemDefinition* AmmoItemDef) const {
return 0;
}
UFortDefenderConfigPanel::UFortDefenderConfigPanel() {
this->SelectedAmmoQuantity = 0;
}