Files
UnrealEvent/Project/Source/FortniteUI/Private/FortCollectionBookSlotWidget.cpp
2026-04-22 15:51:07 +02:00

43 lines
1.1 KiB
C++

#include "FortCollectionBookSlotWidget.h"
void UFortCollectionBookSlotWidget::OnUnslotItemComplete(const UFortAccountItem* UnslottedItem, const UFortAccountItem* OldItem, FName SlotId) {
}
void UFortCollectionBookSlotWidget::OnSlottedItemOperationComplete(const UFortAccountItem* ItemSlotted, FName SlotId) {
}
void UFortCollectionBookSlotWidget::OnItemDestroyed() {
}
bool UFortCollectionBookSlotWidget::IsItemSlotted() const {
return false;
}
bool UFortCollectionBookSlotWidget::HasItemsToSlot() const {
return false;
}
UFortItem* UFortCollectionBookSlotWidget::GetSlottedItemRepresentation() const {
return NULL;
}
FName UFortCollectionBookSlotWidget::GetSlotRowName() const {
return NAME_None;
}
int32 UFortCollectionBookSlotWidget::GetNumItemsToSlot() const {
return 0;
}
UFortCollectionBookSlotWidget::UFortCollectionBookSlotWidget() {
this->ItemCardSize = EFortItemCardSize::S;
this->bIsRewardCard = true;
this->ItemCardWidget = NULL;
this->UnslottedOverlayWidget = NULL;
this->ReadyToSlotOverlayWidget = NULL;
this->UnslottedButReadyOverlayWidget = NULL;
this->SlottedItemRepresentation = NULL;
}