#include "FortCollectionBookSlotWidget.h" void UFortCollectionBookSlotWidget::OnUnslotItemComplete(const UFortAccountItem* UnslottedItem, const UFortAccountItem* OldItem, FName SlotId) { } void UFortCollectionBookSlotWidget::OnSlottedItemOperationComplete(const UFortAccountItem* ItemSlotted, FName SlotId) { } void UFortCollectionBookSlotWidget::OnItemDestroyed() { } bool UFortCollectionBookSlotWidget::IsItemSlotted() const { return false; } bool UFortCollectionBookSlotWidget::HasItemsToSlot() const { return false; } UFortItem* UFortCollectionBookSlotWidget::GetSlottedItemRepresentation() const { return NULL; } FName UFortCollectionBookSlotWidget::GetSlotRowName() const { return NAME_None; } int32 UFortCollectionBookSlotWidget::GetNumItemsToSlot() const { return 0; } UFortCollectionBookSlotWidget::UFortCollectionBookSlotWidget() { this->ItemCardSize = EFortItemCardSize::S; this->bIsRewardCard = true; this->ItemCardWidget = NULL; this->UnslottedOverlayWidget = NULL; this->ReadyToSlotOverlayWidget = NULL; this->UnslottedButReadyOverlayWidget = NULL; this->SlottedItemRepresentation = NULL; }