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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "FortCollectionBookSlotWidget.h"
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void UFortCollectionBookSlotWidget::OnUnslotItemComplete(const UFortAccountItem* UnslottedItem, const UFortAccountItem* OldItem, FName SlotId) {
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}
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void UFortCollectionBookSlotWidget::OnSlottedItemOperationComplete(const UFortAccountItem* ItemSlotted, FName SlotId) {
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}
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void UFortCollectionBookSlotWidget::OnItemDestroyed() {
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}
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bool UFortCollectionBookSlotWidget::IsItemSlotted() const {
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return false;
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}
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bool UFortCollectionBookSlotWidget::HasItemsToSlot() const {
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return false;
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}
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UFortItem* UFortCollectionBookSlotWidget::GetSlottedItemRepresentation() const {
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return NULL;
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}
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FName UFortCollectionBookSlotWidget::GetSlotRowName() const {
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return NAME_None;
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}
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int32 UFortCollectionBookSlotWidget::GetNumItemsToSlot() const {
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return 0;
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}
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UFortCollectionBookSlotWidget::UFortCollectionBookSlotWidget() {
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this->ItemCardSize = EFortItemCardSize::S;
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this->bIsRewardCard = true;
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this->ItemCardWidget = NULL;
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this->UnslottedOverlayWidget = NULL;
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this->ReadyToSlotOverlayWidget = NULL;
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this->UnslottedButReadyOverlayWidget = NULL;
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this->SlottedItemRepresentation = NULL;
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}
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