Files
UnrealEvent/Project/Source/FortniteUI/Private/FortCollectionBookProgressWidget.cpp
2026-04-22 15:51:07 +02:00

32 lines
1.1 KiB
C++

#include "FortCollectionBookProgressWidget.h"
void UFortCollectionBookProgressWidget::OnSlottedItemOperationComplete(const UFortAccountItem* ItemSlotted, FName SlotId) {
}
void UFortCollectionBookProgressWidget::OnCollectionBookPreviewXPChange_Implementation(float PreviewCompletionPct) {
}
void UFortCollectionBookProgressWidget::OnCollectionBookPageSelected_Implementation(const UFortCollectionBookPage* SelectedPage) {
}
void UFortCollectionBookProgressWidget::OnCollectionBookLevelProgressionChanged_Implementation(float NewCompletionPct) {
}
void UFortCollectionBookProgressWidget::OnCollectionBookLevelChanged_Implementation(int32 NewLevel) {
}
void UFortCollectionBookProgressWidget::HandleDetailsModalWidgetDeactivated(UCommonActivatablePanel* DeactivatedPanel) {
}
UFortCollectionBookProgressWidget::UFortCollectionBookProgressWidget() {
this->CachedXPLevel = -1;
this->CachedXPCompletionPct = -1.00f;
this->ProgressionRewardsPreviewWidget = NULL;
this->XPTextWidget = NULL;
this->LevelTextWidget = NULL;
this->DetailsButtonWidget = NULL;
this->PageDetailsWidget = NULL;
this->DetailsModalWidget = NULL;
}