#include "FortCollectionBookProgressWidget.h" void UFortCollectionBookProgressWidget::OnSlottedItemOperationComplete(const UFortAccountItem* ItemSlotted, FName SlotId) { } void UFortCollectionBookProgressWidget::OnCollectionBookPreviewXPChange_Implementation(float PreviewCompletionPct) { } void UFortCollectionBookProgressWidget::OnCollectionBookPageSelected_Implementation(const UFortCollectionBookPage* SelectedPage) { } void UFortCollectionBookProgressWidget::OnCollectionBookLevelProgressionChanged_Implementation(float NewCompletionPct) { } void UFortCollectionBookProgressWidget::OnCollectionBookLevelChanged_Implementation(int32 NewLevel) { } void UFortCollectionBookProgressWidget::HandleDetailsModalWidgetDeactivated(UCommonActivatablePanel* DeactivatedPanel) { } UFortCollectionBookProgressWidget::UFortCollectionBookProgressWidget() { this->CachedXPLevel = -1; this->CachedXPCompletionPct = -1.00f; this->ProgressionRewardsPreviewWidget = NULL; this->XPTextWidget = NULL; this->LevelTextWidget = NULL; this->DetailsButtonWidget = NULL; this->PageDetailsWidget = NULL; this->DetailsModalWidget = NULL; }