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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#include "FortCollectionBookGenericRewardWidget.h"
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void UFortCollectionBookGenericRewardWidget::SetRewardStatus(ECollectionBookRewardStatus Status) {
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}
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void UFortCollectionBookGenericRewardWidget::SetRewards(const FFortRewardInfo& Rewards) {
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}
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void UFortCollectionBookGenericRewardWidget::SetCurrentItemToDisplay(UFortItem* ItemToDisplay) {
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}
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void UFortCollectionBookGenericRewardWidget::OnRewardStatusChanged_Implementation(ECollectionBookRewardStatus NewStatus) {
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}
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bool UFortCollectionBookGenericRewardWidget::HasRewards() const {
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return false;
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}
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ECollectionBookRewardStatus UFortCollectionBookGenericRewardWidget::GetRewardStatus() const {
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return ECollectionBookRewardStatus::Unknown;
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}
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void UFortCollectionBookGenericRewardWidget::ClearRewards() {
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}
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UFortCollectionBookGenericRewardWidget::UFortCollectionBookGenericRewardWidget() {
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this->bUpdateVisibilityBasedOnRewardExistence = false;
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this->VisibilityWhenNoRewardSpecified = ESlateVisibility::Collapsed;
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this->VisibilityWhenRewardSpecified = ESlateVisibility::SelfHitTestInvisible;
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this->RewardCardWidget = NULL;
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this->RewardStatus = ECollectionBookRewardStatus::Unknown;
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}
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