#include "FortCollectionBookGenericRewardWidget.h" void UFortCollectionBookGenericRewardWidget::SetRewardStatus(ECollectionBookRewardStatus Status) { } void UFortCollectionBookGenericRewardWidget::SetRewards(const FFortRewardInfo& Rewards) { } void UFortCollectionBookGenericRewardWidget::SetCurrentItemToDisplay(UFortItem* ItemToDisplay) { } void UFortCollectionBookGenericRewardWidget::OnRewardStatusChanged_Implementation(ECollectionBookRewardStatus NewStatus) { } bool UFortCollectionBookGenericRewardWidget::HasRewards() const { return false; } ECollectionBookRewardStatus UFortCollectionBookGenericRewardWidget::GetRewardStatus() const { return ECollectionBookRewardStatus::Unknown; } void UFortCollectionBookGenericRewardWidget::ClearRewards() { } UFortCollectionBookGenericRewardWidget::UFortCollectionBookGenericRewardWidget() { this->bUpdateVisibilityBasedOnRewardExistence = false; this->VisibilityWhenNoRewardSpecified = ESlateVisibility::Collapsed; this->VisibilityWhenRewardSpecified = ESlateVisibility::SelfHitTestInvisible; this->RewardCardWidget = NULL; this->RewardStatus = ECollectionBookRewardStatus::Unknown; }